As you pick through the wreckage towards the great crystalline structure in the centre of the labyrinth you hear the sounds of gunfire and animalistic grunting. The snap of lasgun fire is unmistakeable, but there is a single noise that pierces the veil and sends a shiver down your spine. A single, howling, primal “WAAAAAAAGH!”
Meanwhile, on the Bench: Orthesian Dynasty Armsmen
With our Orthesian Dynasty Rogue Trader game well underway, the time had finally come to stop putting off making any cool models.
We had reached a juncture at the end of one session just before rolling initiative, and half the party were not present. They were being backed up by some NPC armsmen as I knew combat was coming and I didn’t want any players to sit out of dice rolling, so it was a perfect opportunity to assemble a few navybois for the upcoming session.
I’ve made a few different armsmen and House Guard in the past for different Dynasties – the Serafin House Guard are well-equipped, well-trained nobleborn soldiers with a stick up their ass, and the Zini armsmen are renegades with cobbled-together void suits. When those games fizzled out the models were repurposed as NPCs, so I needed something with a different flavour for the Orthesian Dynasty.
Continue reading “Meanwhile, on the Bench: Orthesian Dynasty Armsmen”Meanwhile, on the Bench: completed Longshore Brassnecks
I’ve had a lot of fun painting these guys. Normally, muscle-bound knuckle-draggers aren’t my jam – I swerve from barbarians and fighter-types in any roleplaying game – so I didn’t think the Goliaths from Necromunda would appeal to me.
Boy was I wrong.
Continue reading “Meanwhile, on the Bench: completed Longshore Brassnecks”Meanwhile, on the Bench: Pringle Silos
We had just finished our first proper session of the Orthesian Dynasty Rogue Trader game, and one thing I’m keen to encourage is the bringing of food and snacks to the table in exchange for bonus XP.
After said session, during the tallying of corpses and clearup operation, I discovered we had managed to get through two and a half tubes of Pringles. As I was idly finishing the remaining point five of a tube of Pringles, the thought struck me – I owned NO terrain that used Pringles tubes as a base.
Scandalous! I had used them in the past for various projects as a nipper, but never brought any of them with me or kept around after house moves or purges. I knew what had to be done. I had a spare weekend, some lollipop sticks and a whole box of paint.
Continue reading “Meanwhile, on the Bench: Pringle Silos”Meanwhile, on the Bench: The Ash Garrison
Over the last few months I’ve been assembling some rusty senpais in the form of the Ash Garrison Enforcers of Syracuse Magna. Brutal, corrupt and underfunded, the Ash Garrison attracts only the worst of the populace to help tread the rest into the rain-slick cobblestones of Magna’s streets.
Meanwhile, on the Bench: Conan the Unkillable
A rare Inquisitor update for this week’s MOTB; Conan “The Unkillable” – an ex-hive ganger turned mercenary and bodyguard for powerful people the Inquisition have interests in.
Meanwhile, on the Bench: Syracuse surface map
From the viewport you can see Syracuse in the distance – a concentration of pinpricks of light in the infinite darkness. It draws vessels from far and wide like moths to a flame. The skies around the planet are polluted with starships of all sizes and classes, from the mighty warships of the Imperial Navy on patrol outside their home dock of Port Sempect, to the bloated Universe-class mega-haulers carrying a world’s wealth of resources and people, to the smaller system ships scuttling about carrying precious cargo between the planets.
Syracuse is a sight to behold. Visible long before you can make out its details, half the planet is shrouded in utter darkness, the other half in burning sunlight. Tidally locked, the planet orbits the Tangenian sun perfectly in time with its own axis spin. Only a thin strip of habitable space runs the equator of the planet from pole to pole, and every inch is covered with a sprawling hive cities
Haloing the planet is a broken ring of drydocks, ports, loading yards, warehouses, space stations and detritus. Syracuse once boasted a proud, unbroken run of orbital docks, but these days it is mostly abandoned, fractured and isolated, left to the devices of scavengers, pirates and reclaimators.
Meanwhile, on the Bench: The Wobbly Goblin Tavern
We’ve been working with the lovely chaps at Hobgoblin 3D for quite some time now, it’s been a joy and a privilege to watch them grow and paint their stuff.
They currently have a Tavern Kickstarter finishing on Friday 12 January at 23:00 UTC, and after getting my hands on it (and one or two late nights and sticky fingers assembling it) I can say it is absolutely worth the cash. You can get the deets on their kickstarter and drop them a few dollarydoos here.
Meanwhile, on the Bench: the Longshore Brassnecks
It’s the new year, and what a better way to celebrate than with a lovely new box of plastic bits to snip out and assemble? Necromunda always had a place in my heart for the somewhat anarchic rules and huge customisation options, and when GW showcased the new minis for the game I knew I had to pick up a copy.
Continue reading “Meanwhile, on the Bench: the Longshore Brassnecks”Meanwhile, on the Bench: Chrono-gladiators
The station-complex of Mercy holds many secrets, accommodates many factions and houses many attractions to the denizens of the Nomad Stars. One such attraction is the infamous Bazaar Arenas, home to all manner of blood sports and high-octane races round its treacherous circuits.
In addition to xenos-beasts, execution victims and gangers trying to prove their worth, the arena fights are dominated by merciless Chrono-gladiators of the Death Clocks guild – cybernetic pit fighters with implanted weapons, vat-enhanced muscles and injectors filled with cocktails of lethal combat drugs. All have a death switch installed – a ticking time bomb attached to the heart that is only set back by the act of slaughter.
For a Chrono-gladiator, death is life.