One of my first events I felt safe returning to was an Inquisitor day at Warhammer world, run by venerable members of the Conclave with a familiar format. There are 3-4 time slots during the day, and everyone can have a crack at running a one-off game with a group of people they might otherwise not usually play with.
One of my many lockdown projects was a trio of 54mm Bloodletters, and I was eager to pit them against some worthy opponents. It wasn’t acceptable for them to simply be there though, clearly they needed some set dressing to add to the drama.
I already had a few odd Chaos-y bits, like the classic Warhammer Temple of Skulls kit, but I wanted something more Khorney. Perhaps it was time to delve into the mysterious realm of resin.
This is the second Chapter mission of the Crown of Bones Inquisitor campaign, where three warbands clash in the lost colony of Fengel’s Hope. All are pursuing leads to the Crown of Bones, some picked up from their investigations on the Ius Soli. One warband has beaten the others to the area and has laid a cunning trap…
This is fifth scenario in the campaign, the others being Annex side missions like last week’s Silent Choir. The stakes are higher in Chapter missions, as it costs a precious Resource to buy in to the scenario. Fail too many Chapter missions, and your warband might lose its place in the finale for control of the Crown of Bones…
In this scenario, both warbands are looking for the source of the encrypted message that catalysed the Crown of Bones investigation, and they have traced it to an abandoned astropathic spire in the middle of nowhere. They quickly realise the spire isn’t as abandoned as they’d hoped…
Despite it being a side-step from the core drama, the moon of Skathi had its fair share of drama. In this scenario, Explicator Stigg and his entourage get a tip-off from a Mayweather Guildmaster and meet him at his secure compound on Skathi to secure the information. Unfortunately for them both, Genetor Vacillus had different plans for the Guildmaster.
Chapter missions are higher stakes – you have to spend a Resource (in-campaign currency) to ‘buy in’, with higher Resource rewards for finding evidence and completing objectives. Failing to secure any leads in Chapter missions means your warband might not be able to attend later Chapter missions. These warbands might need to do some Annex missions on the side to keep up with the others…
In this scenario, two warbands stumble into each other while exploring the ghost ship Ius Soli. Both are looking for a lead to the Crown of Bones, and according to our source at House Dacien, there is a cargo manifest somewhere on the ship with coordinates of exactly where to find it.
As part of a misguided attempt to build every kind of scenario objective or narrative prop mentioned in every Necromunda scenario (which at time of writing is about a hundred), this time I turned my hand to one of my favourite scenarios, Ghast Harvest.
As part of my “build a honking great 54mm warehouse” project I envisioned some large scatter pieces to fill the aisles and cargo holds of the far future, but weren’t scale-dependent like cargo containers.
I shamelessly stole this idea from a regular at my FLGS Asgard Wargames many moons ago and I’ve kept it in the memory bank ever since (Thank you Ben Cane!). Now I had the time and justification to give it a go.
I’ve been on an Inquisitor kick recently, working on finishing some bits for an upcoming campaign with some chums. I’ve been finishing ancient WIP projects like Archmagos Quinne or Von Koppola, as well as building new pieces to furnish future battlegrounds.
This time I turned my hand to something different – building something new out of something old.