The Widower – a xenos abomination from Dark Heresy

The Widower - a xenos abomination from Dark Heresy made from hot glue
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“Quaddis is a strange world, long the plaything of the vice, vainglory, and eccentricity of the powerful and great of the Calixis Sector and far beyond. It is a place of strange tales and stories, and one of the oldest is that of the Widower – monster, changeling, creeper in the darkness.

The Widower of old was said to be the Haarlock’s warder and spy and – when needed – their peerless assassin – a thing that no weapon could kill and against which no lock could bar entry.”

Dark Heresy – Tattered Fates
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Bedlam Feast Circus of Chaos helot cultists

Bedlam Feast Circus of Chaos helot cultists dressed as circus carnies in yellow and red striped attire for Dark Heresy and Necromunda
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In the World That Was, I was running a Dark Heresy game that was entering its final stages of escalation. Our mid-high level characters had woken up naked and bloody in a pit of despair, deep in the filthy clutches of the Beast House. After escaping, they find themselves in the middle of an end-of-the-world carnival riddled with mutants, heretics and witches.

Where those three venn diagram circles overlap, you get the Bedlam Feast. A Chaos helot faction out for mayhem who have been responsible for several atrocities in our characters’ lives and are now moving to put their final plan into action. For this, I needed some cultists.

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A View from the Bridge: Tales of Onus short story

Tales of Onus short story header: A view from the bridge

Sergeant Caleb gazed out into the inky abyss. Frore, the world he stood on only days ago, was now just a puncture wound of shimmering blue light. He held a stub round up against the window and watched the planet shrink into nothingness. A bullet bigger than a planet – he thought to himself – why Caleb, that almost sounds profound.

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Death of a Nobleman: Tales of Onus short story

Header for Tales of Onus short story - death of a nobleman

A tray of measuring tools clatters to the ground. A boney finger readjusts a pair of half-moon spectacles on the bridge of a long crooked nose. Scrivener Malkin pores over the transcription scroll in his hands, a long ream of parchment that snakes around his small chamber and terminates at the vox-receiver. It has been furiously producing vox reports for over an hour now, its transcription arms squealing under the sudden workload.  

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Medicae servitors

header reads 'medicae servitors, stitched and stapled, no questions asked'
Two 40k medical servitors with slicing and suturing implements, painted in an NHS minty green, as seen from the front
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I acquired these medicae servitors because I was lucky enough to get on board Anvil Industry’s Daughters of the Burning Rose Kickstarter back in 2018. Thanks to a birthday present top-up found myself with a decent amount of credit to spend on toy soldiers. I didn’t need any squads at that time, so fancied picking up a load of the special characters to supplement the various games we play as NPCs.

Excitingly, many of the special characters were still in the concept art stage when they were ordered, so it was a crapshoot as to what would turn up. One set that I knew I definitely wanted was the “Cyborg Surgical Assistants” to act as medicae servitors.

I’d already lost count of the number of games I’d set in a morgue/hospital or with a Boss NPC surrounded by legions of assistant servitors, and these would be excellent additions

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Techpriest Magos Greyfarn, PC for Dark Heresy

header reads 'magos greyfarn, hail science!'
40k techpriest Magos Greyfarn in knackered red robes holding a simple staff, thick goggles, and three linked servo-skulls buzzing about his head to offset his poor eyesight, as seen from the front left
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I recently got involved in a Dark Heresy 1ed game (and not one I was running for once!) which gave me a great excuse opportunity to buy another mini for my Techpriest, Magos Greyfarn.

I’m obsessed with the Adeptus Mechanicus, and always excited to explore more facets of them. As the Mechanicus are basically space wizards (simultaneously hoarding secret knowledge but desperately wanting to show off how smart they are by building giant towers filled with weird inventions), I wanted to make a quintessential wizarding archetype – the doddering old genius.

I’m also a huge fan of Futurama, so after watching Bender’s Big Game, I knew what needed to be done. I set about finding a mini to perfectly represent Hubert Farnsworth in the 41st millennium.

My search ended almost immediately with Artel W’s offering – Preacher Ignacius Fahrnsworth. Well heck. Straight into the basket you go.

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Gloomhaunts from Dark Heresy

header reads gloomhaunts, leather-winged hunters that drop from the rafters
A dozen scratch-built gloomhaunts mounted in swarms, they look like horrible zubats
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Originally introduced for Dark Heresy, the Gloomhaunt is a classic fantasy beastie effortlessly inserted into the abandoned corridors, dank caves and hissing service tunnels of the 41st millennium. I needed some winged beasties for our Dark Heresy campaign for the Beast House section and thought Gloomhaunts would fit perfectly.

As they’re ambush predators they’re not much of a threat if you catch one of them sneaking up on you, so I’d need a bunch of them assembled in case I needed a swarm for some of the higher power games, like Rogue Trader or Wrath and Glory. They’d even make great horrors in the dark for Necromunda, so having a few singles and some swarm bases would be helpful for ease of play.

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Mind-locked Wyrds of the Beast House

header reads beast house witches, insane warp-dabblers for tracking down quarry
Beast House mind-locked wyrds for Necromunda, two bloodied individuals in mucky strait jackets with strange devices strapped to their heads
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Originally intended to be witches, these guys double up perfectly as Mind-Locked Wyrds of the Psi-Syndica in Necromunda

The Beast House project is practically finished and I have enough minis to represent all manner of slavers and keepers to harass our Dark Heresy group. Previously I showed off the leadership of the Beast House, Jackal Mask, and all that’s left was to paint up a few of the ‘supporting roles’ of the campaign.

The plot called for witches – rogue psykers incarcerated in hellish iron-maiden-type devices for the purpose of tracking and interrogation. What would happen if one of those witches escaped? We’d need some minis, just in case…

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