Orthesian Herald 15 – A New Heading

+++++

The roar of the crowds is electricity in your bones and the air is heavy with the smell of blood and recycled sweat.

You are in a private balcony overlooking the main Bazaar arena, a wide sandy pit several hundred metres across. High above is a great plexiglass dome, through which the statue of the god-emperor is haloed by the rippling fury of the Telos star.

The crowd encircling the arena is cheering on a cybernetically-enhanced gladiator as he twists the head off an Ambull, holding it up for all to see.

Chief Wrecker Davit holds up a hand at the spectacle and grins at you with golden teeth. A boy in silk pours more wine into your goblets.

”So what do you say? Do you want to play a game to win your ship parts, or perhaps you’re looking to sell? The arenas are always looking out for new and exotic attractions.”

Continue reading “Orthesian Herald 15 – A New Heading”

Mercy Crier 8: Apotheosis

What a turnaroud! Our final week ends with the biggest comeback we’ve seen, with the Calorie Crooks jumping from last to first place in a single evening, guaranteeing themselves a position in the finale.

Apotheosis week has been kind to the Order as well, with their pole position from a successful rescue, shoot-out and downtown dust-up. The Mayhem gang maintained their lead, and the Iron Rovers managed to claw the necessary Rep out of the Inheritors’ weird, clammy hands in the final few games of the Turf War. A 3-way Border Dispute was always going to be messy…

Continue reading “Mercy Crier 8: Apotheosis”

Mercy Crier 7: All That Glitters

Two down! Blackstar Hunters have officially retired this week due to commitments elsewhere and the Dreadquill House Gang 16th Law have stepped down. It would be difficult arbitrating the finale if the Arbitrator also had a horse in the race.

This is also the penultimate week before Apotheosis, so the gangs were dropped hints about what was to come. The finale will be an epic multi-brawl between the top four (!) gangs, no-holds barred, last-gang-standing fight to the end.

There is everything to play for to get into the top four gangs!

Continue reading “Mercy Crier 7: All That Glitters”

Mercy Crier 6: Prying Eyes

This week saw some grudge matches played out on the broken hull-plate floors of the Callowdecks – some shootouts between rival juves, a rematch between old rivals and a new stompy Brute has entered the field.

After this week, 16th Law will turn down the chance of being in the Showdown – being part of the Turf War has been great fun, but the finale will need an Arbitrator! Hopefully we’ll see them again in another Turf War soon.

Continue reading “Mercy Crier 6: Prying Eyes”

Mercy Crier 5: Dwellers in the Depths

Last week was Respite (so no Mercy Crier), earning our gangs valuable time to recover their fighters and consolidate their earnings. A much needed break in the conflict for some and a teeth-gnashing stay of hand for others.

The gangs have split into three broad groups, owing to a combination of bad luck and real world commitments. 16th Law and Distilled Mayhem are the forerunners, with the Order and the Inheritors placing in the middle of the table. Next week’s event should even the scores out a little…

Continue reading “Mercy Crier 5: Dwellers in the Depths”

Mercy Crier week 3: Mark the Maps

Unstoppable! Distilled Mayhem may have arrived late in the Turf War but have exploded into second position. The Cawdor gang holds firmly onto third place after a run-in with the Inheritors and 16th Law during the week.

This Cycle saw our first four-way gang brawl – 16th Law, Distilled Mayhem, Boom Slag Belles and Iron Rovers duking it out in a three-hour scenario of Escape the Pit. It’s a great mission for getting Rep quickly, as the Mayhem gang found out!

Continue reading “Mercy Crier week 3: Mark the Maps”

Mercy Crier week 2: Tension and Prosperity

What a week! The second Cycle has come to a close and we’ve seen over twice as many gang skirmishes in the Callowdecks as the gangs start to find their feet.

First the sad news – we’ve had to say goodbye to Apocalypts No (for now…) as they will be retiring from the Callowdecks. No doubt we’ll see them again back in the underdecks causing a ruckus in no time.

We’ve also welcomed a fresh Orlock gang to the campaign – Distilled Mayhem! They have blasting charges coming out of their ears, and as the Calorie Crooks can attest to, they’re not to be taken lightly…

Continue reading “Mercy Crier week 2: Tension and Prosperity”

Mercy Crier week 1: The Callowdecks have opened

Thrills, spills and grav-gun kills in the opening week of the Callowdecks Turf War! In no less than seven different altercations and five ganger deaths already, including a Leader (RIP Jett), the gangs have set a precedent that others will be hard pressed to match.

With this week being the opening week, the gangs have been tentatively finding their feet and probing other gangs for weakness.

Only two gangs saw their Turf Size increase – 16th Law and Calorie Crooks, but what really matters is their Gang Reputation. Here’s a look at the leaderboard so far:

Continue reading “Mercy Crier week 1: The Callowdecks have opened”

First Blood: Orlocks vs Van Saar battle report

The first of our Callowdecks battle reports is a brawl between an Orlock gang “16th Law” (my own gang) and a Van Saar gang “The Inheritors“. We agreed on the ‘Stand-Off’ scenario to test our gangs out, using all the default rules for deployment and battlefield setup.

We rolled a 1 for determining how much cover there was going to be, and it wasn’t pretty. This was going to be a bloodbath…

Correction: Mumps (bottom left) is a Juve, not a Ganger. Don’t let him get ideas above his station.
Continue reading “First Blood: Orlocks vs Van Saar battle report”

Orthesian Herald 14 – Voidbound Anew

+++++

Last time on the Herald our bold team of Explorers were raiding the untouched treasure vaults of the Golden Valley Estates on the storm-wracked Cilice Prime. They had found the Missionary they had come here to find, all that was left was to tidy things up and plot the next course into the void…

Continue reading “Orthesian Herald 14 – Voidbound Anew”