Ryza-pattern ruins scatter terrain

header reads 'ryza ruins, scatter terrain for the scatter terrain god'
40k Ryza pattern ruins scatter terrain painted in grimy grey with red accents, as seen from the front

New year, new scenery, new Ryza-pattern ruins! I’ve had a quiet spell for hobbying over the past month or so, the time I’d usually spent painting is time I spend buying cheese, eating cheese, or planning how to get 12 people round an 8-person table to eat cheese.

Luckily past me grabbed loads of photos of projects I hadn’t showcased yet, so I’ve got lots of material to work with while I get back in the hobby groove.

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Techpriest Magos Greyfarn, PC for Dark Heresy

header reads 'magos greyfarn, hail science!'
40k techpriest Magos Greyfarn in knackered red robes holding a simple staff, thick goggles, and three linked servo-skulls buzzing about his head to offset his poor eyesight, as seen from the front left
Finished product first!

I recently got involved in a Dark Heresy 1ed game (and not one I was running for once!) which gave me a great excuse opportunity to buy another mini for my Techpriest, Magos Greyfarn.

I’m obsessed with the Adeptus Mechanicus, and always excited to explore more facets of them. As the Mechanicus are basically space wizards (simultaneously hoarding secret knowledge but desperately wanting to show off how smart they are by building giant towers filled with weird inventions), I wanted to make a quintessential wizarding archetype – the doddering old genius.

I’m also a huge fan of Futurama, so after watching Bender’s Big Game, I knew what needed to be done. I set about finding a mini to perfectly represent Hubert Farnsworth in the 41st millennium.

My search ended almost immediately with Artel W’s offering – Preacher Ignacius Fahrnsworth. Well heck. Straight into the basket you go.

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Asteroid scatter terrain for Rogue Trader

Asteroid fields made of cork against a starry backdrop with a battlefleet gothic frigate in the middle for scale
Finished product first!

Big rocks – mankind’s oldest foe. As much a threat to planetsiders as to voidsmen, and despite space being really really big and really really empty, asteroids do have a tendency to turn up in space battles quite a lot. Given our Rogue Trader campaign is heading back out into the wilderness, we’re likely to come across all kinds of really big rocks. Why not put some asteroid terrain together?

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Gloomhaunts from Dark Heresy

header reads gloomhaunts, leather-winged hunters that drop from the rafters
A dozen scratch-built gloomhaunts mounted in swarms, they look like horrible zubats
Finished product first!

Originally introduced for Dark Heresy, the Gloomhaunt is a classic fantasy beastie effortlessly inserted into the abandoned corridors, dank caves and hissing service tunnels of the 41st millennium. I needed some winged beasties for our Dark Heresy campaign for the Beast House section and thought Gloomhaunts would fit perfectly.

As they’re ambush predators they’re not much of a threat if you catch one of them sneaking up on you, so I’d need a bunch of them assembled in case I needed a swarm for some of the higher power games, like Rogue Trader or Wrath and Glory. They’d even make great horrors in the dark for Necromunda, so having a few singles and some swarm bases would be helpful for ease of play.

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WIP Necromunda Slaver Guild Entourage – Mercator Sanguis

header reads slave guild wip, an entourage of chained servants and their masters
A scratch built Necromunda Slave Guild entourage made from lots of different plastic bits
Finished product first!

One of the aspects I enjoy about Necromunda is the modelling challenges it presents, and this Slaver Guild project is one of them.

Since the addition of the Book of Peril, you can ally with Guilds and criminal organisations to unlock unique boons and deploy small squads (called entourages) alongside your current gang.

These entourages usually consist of a leader, a champion, and 1-3 pleb-level fighters. They’ll usually be equipped with a very particular set of skills and equipment, meaning there are no real out-of-the-box options (yet!) available for them. I’d love to see some plastic kits, especially for the Bioshock-esque Water Siphoning Guild, but I can’t imagine those kinds of kits are high on GW’s agenda.

One of the alliances available is the Slave Guild, replete with Slaver Entourage. They provide some interesting bonuses to gangs they are allied with, but I was mostly interested in seeing if I could kitbash four drugged-up chain glaive-wielding goons from whatever I could find in my bits box. Game on!

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Mind-locked Wyrds of the Beast House

header reads beast house witches, insane warp-dabblers for tracking down quarry
Beast House mind-locked wyrds for Necromunda, two bloodied individuals in mucky strait jackets with strange devices strapped to their heads
Finished product first!

Originally intended to be witches, these guys double up perfectly as Mind-Locked Wyrds of the Psi-Syndica in Necromunda

The Beast House project is practically finished and I have enough minis to represent all manner of slavers and keepers to harass our Dark Heresy group. Previously I showed off the leadership of the Beast House, Jackal Mask, and all that’s left was to paint up a few of the ‘supporting roles’ of the campaign.

The plot called for witches – rogue psykers incarcerated in hellish iron-maiden-type devices for the purpose of tracking and interrogation. What would happen if one of those witches escaped? We’d need some minis, just in case…

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Beast House Jackal Mask

banner reads Jackal Mask, the top dog of the beast house
Beast House Jackal Mask, a corpulent giant of a man hidden behind a black canine respirator, chain glaive over one shoulder and grenade launcher slung under the other arm, as seen from the front
Finished product first!

The Beast House project needs a little leadership, and the Hare-masked lieutenant just wasn’t cutting it. Our Dark Heresy group deftly slipped past Hare Mask and her Ogryn Butcher and they’re making a beeline for the head honcho, Jackal Mask.

The module describes him as huge and terrifying, with some built-in shock whip tentacles taking up one of his arms. Sadly the module is non-descript about his fate, suggesting his body is found in a trunk, skin flensed and missing an arm, so the Acolytes are never intended to take on Jackal Mask at any point. I thought that was a bit disappointing, as knowing my players, they’re desperate to exact revenge.

The project brief was quite open ended: build a big lad that could reasonably be the head of the Beast House operations, to make for an interesting foe in Dark Heresy and as a potential gang boss in Necromunda.

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Beast House Hare Mask

Hare Mask, a boss from the Beast House, in filthy dark grey furs and leathers, armed with a rusty combat shotgun and shockmaul, wearing a rusty metal mask with tall rabbit ears like a Splicer from Bioshock, as seen from the front right
Finished product first

Last time I’d finished up some slavers for my Beast House project in our ongoing Dark Heresy campaign, and as our players were nearing the end of their time in the Red Cages, it was time to meet Hare Mask.

The players had been stripped naked and thrown in a pit, and after a few sessions of Saw-style hammer house of horror, they had scraped together enough ragged armour and rusty blades to take on the final boss of the Red Cages.

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