MOTB: Hive Noon final wave

Family photo!

It’s been a long road to Hive Noon. You can catch up on the previous ones here:

Last week I’d put together the last few pieces – a gang relic and a genestealer-flavoured stand-in for the Ogryn-Servitor Brute. Now, with both of them painted up, it was a great opportunity to get a whole family photo as well.

The two newest (and last?) additions

I’m unlikely to add any more to the gang in the near future – I’m very happy with how they’ve come out and I don’t have the time or resources to keep adding bits here and there. Perhaps if they release new Brutes, pets or vehicles I could be tempted to add some more, but the foot soldiers are finished and I can move on to other projects.

Kit Clawson

Quick and dirty! This fella was completed in two evenings with judicious use of washes and drybrushing. The colour scheme was no different from previous ‘stealers in the gang so I didn’t have to come up with a palette, so the hardest part for me was already done.

Which reminds me, I really should start writing down recipes for guys I paint…

Somebody’s watered the poison hole

Straightforward paint job with this piece – lots of browns, washes and drybrushing and liberal amounts of Typhus Corrosion. I obviously wanted to continue the running gag and replaced ‘spawning hole’ with ‘watering hole’ on the sign – despite the “well” being obviously unfit for human consumption.

It also gave me a chance to play around with another of my favourite paints – Tamiya Clear Green. It smells like death, but it it produces one of the most exciting radioactive green goop colours I’ve ever seen.

Final thoughts

I’ve had a smashing time building up this motley crew and getting them onto the table. Playing games with an outrageous cowboy accent and playing the moustache-twirling villain has made it even more fun. I’ve talked before about how Genestealer Cults in Necromunda are at their best when played campy and hammy, and I like to think I’ve camped and hammed these guys to their full potential.

I’m very much looking forward to my next campaign with them (fully painted models for every game, living the dream) as some of the later-wave lads didn’t even get an outing. I’ve even got some terrible plans for running a short campaign set on an arid western-themed penal world, the finale being an elaborate four-way vehicular heist.

The name? The Great Strain Robbery.