Chapter 1: No Souls on Board | Inquisitor battle report | Scenario 2

This is the first Chapter mission of the Crown of Bones Inquisitor campaign, the first plot-driven instalment of the five-part story. This is the second game played in the campaign so far, as we kicked off with the Dust-up at Distro-19 annex mission last week.

Chapter missions are higher stakes – you have to spend a Resource (in-campaign currency) to ‘buy in’, with higher Resource rewards for finding evidence and completing objectives. Failing to secure any leads in Chapter missions means your warband might not be able to attend later Chapter missions. These warbands might need to do some Annex missions on the side to keep up with the others…

In this scenario, two warbands stumble into each other while exploring the ghost ship Ius Soli. Both are looking for a lead to the Crown of Bones, and according to our source at House Dacien, there is a cargo manifest somewhere on the ship with coordinates of exactly where to find it.

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MOTB: Tarpaulin-covered cargo

Finished product first!

As part of my “build a honking great 54mm warehouse” project I envisioned some large scatter pieces to fill the aisles and cargo holds of the far future, but weren’t scale-dependent like cargo containers.

I shamelessly stole this idea from a regular at my FLGS Asgard Wargames many moons ago and I’ve kept it in the memory bank ever since (Thank you Ben Cane!). Now I had the time and justification to give it a go.

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MOTB: Inquisitor-scale STC habs

Finished product first!

I’ve been on an Inquisitor kick recently, working on finishing some bits for an upcoming campaign with some chums. I’ve been finishing ancient WIP projects like Archmagos Quinne or Von Koppola, as well as building new pieces to furnish future battlegrounds.

This time I turned my hand to something different – building something new out of something old.

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MOTB: “Face-off” Von Koppola

Finished product first!

2022 is the year of Inquisitor. It divides perfectly by 54 (don’t look that up, just trust me) and I’ve got a big summer campaign planned that can’t possibly be stopped by another pandemic.

In anticipation I’ve been tidying up some long-standing WIP projects and building some 54mm scenery, like last week’s warehouse racking. The first to get photographed was this fancy lad, Nikolai ‘Face-Off’ Von Koppola, leader of the Koppola Independents and personal bodyguard to House Dacien.

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MOTB: Crates and racking

Finished product first!

A while ago I bought some wood in a Kickstarter and thought nothing of it. I had no idea what it would awaken in me.

Fast forward many moons and I have returned several times to MAD Gaming for their excellent modular wares. As part of one of those orders I picked up their rather excellent Warehouse Alfa 5 kit, which was ostensibly just a lot of shelves and boxes. Little did I realise just how many shelves and boxes I would get.

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MOTB: Pringles Crane

Finished product first!

I have a penchant for tubular snacks, whether it’s a tower of pringles or a silo of twiglets, there’s something about a big foil-lined cardboard cylinder I find difficult to let go.

Last year I acquired some Galvanic Servohaulers to add some flavourful scatter to my games, and in my idling over the Christmas break discovered that the circular rail the crane sits on is the perfect diameter of the bottom of a Pringles tube. Haha jk but what if…

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MOTB: Archmagos Lingus Quinne

Finished product first!

It is finally complete! After 9000 years, I have finally finished my latest Inquistor warband. Leader of the gang Archmagos Lingus Quinne finally stands alongside his best buds previously featured on this site, including Genetor Vacillus, Arco-flagellant X206 and a Zeta-Phi pattern speciment recovery servitor.

Quinne is a radical Magos Biologis with a terrifying amount of power, both physical and political. He has a long and productive history with his Biologis peers, and his resume is littered with redacted periods from his time in the Inquisition. He knows exactly how to keep things above board and off books, making sure his science toes the line between “far enough” and “too far”.

That is, until he discovered a Yu’Vath artifact.

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