Last time we looked at the first wave of cultists for a Dark Heresy/Necromunda crossover project – a group of carnival miscreants called the Bedlam Feast. This time we’re looking at the cultists that infiltrate the upper echelons of society – the Red Revellers.
Continue reading “MOTB: Bedlam Feast chaos cultists – Red Revellers”MOTB: Bedlam Feast chaos cultists – first wave
In the World That Was, I was running a Dark Heresy game that was entering its final stages of escalation. Our mid-high level characters had woken up naked and bloody in a pit of despair, deep in the filthy clutches of the Beast House. After escaping, they find themselves in the middle of an end-of-the-world carnival riddled with mutants, heretics and witches.
Where those three venn diagram circles overlap, you get the Bedlam Feast. A Chaos faction out for mayhem who have been responsible for several atrocities in our characters’ lives and are now moving to put their final plan into action. For this, I needed some cultists.
Continue reading “MOTB: Bedlam Feast chaos cultists – first wave”MOTB: Chaos Reavers – The Crimson Wake
Once upon a time (Yikes – 2017) I built a handful of void-faring space bastards to terrorise my various RPG groups and then… promptly forgot to make a followup post to say I’d painted them.
The paint scheme was straightforward – dark red with a black wash over the top, with plenty of nicks and scratches to represent a life on the hoof, many lightyears away from the nearest B&Q.
Paired with some dark greys and sunless flesh tones, you get get a pleasing colour scheme without having to put much thought in. Splash on some Blood for the Blood God for garnish, and *chef kiss*.
All my build notes are in the WIP post, so there’s not much left to do other than roll the gallery!
Continue reading “MOTB: Chaos Reavers – The Crimson Wake”MOTB: Arvus lighter landing pads
Many moons ago I was fortunate enough to get an Arvus Lighter kit on the cheap and decided over lockdown to put some colour on it. Getting to the chopper is an iconic moment in many games, and owning the equivalent 40k miniature seemed sensible. Plus, the Arvus is indisputably the best and cutest spaceship in existence, and that is scientific fact.
Having an atmospheric brick is great, but what is a spaceship without a landing pad? I still had a bunch of MDF board tiles from my Celestine Wharf build, and with no intention of building any more Celestine tiles, I figured I could press them into service as simple landing pads.
Continue reading “MOTB: Arvus lighter landing pads”MOTB: Necron Monument
The last part of my Wargame Model Mods order is a big one. Previously I made a gang hideout from their Chem Silo kit and assembled some necron-adjacent obelisks, and it was time for the final part of the project – the monument.
Continue reading “MOTB: Necron Monument”MOTB: Necron obelisks
As part of a recent scenery purchase from a local terrain company, I also snagged some obelisks from Wargame Model Mods’ weird and wonderful Necrotech range. I’d been meaning to do some proper weird alien terrain as a palette cleanser from all the underhive grime I’d been building, and these looked just the ticket.
Continue reading “MOTB: Necron obelisks”MOTB: Twiglet tube silos
Last week I put the finishing touches on a gang hideout in an abandoned chemical facility and I happened to have some snack tubes leftover from various Christmas indulgences. They can’t be recycled, but they can be reused, and with a few extra bits here and there, would look very nice in my weird chemical facility family.
Continue reading “MOTB: Twiglet tube silos”MOTB: Chem silo scenery
I recently discovered a local scenery company called Wargame Model Mods and put an order in over lockdown. They did some of the better mdf xenos scenery on the market, and picked up one of their (very reasonably priced) Chemical Silo to see what it was like. I had a few tubular buildings of my own built from Christmas snacks, and thought this would round out the collection very nicely.
Continue reading “MOTB: Chem silo scenery”MOTB: Prototype Arco-Flagellant X206
The next addition to my latest Inquisitor warband – a band of questionable Magos Biologis and their experiments – including Genetor Vacillus and their stompy Beetle-back retriever.
This is prototype Arco-Flagellant X206 – the product of some late-night radical brainstorming something along these lines:
Continue reading “MOTB: Prototype Arco-Flagellant X206”MOTB: 54mm Genetor Vacillus
This is Genetor Vacillus, the second minion in service to the radical Magos Quinn from our cancelled Inquisitor campaign, the first being this big stabby chappy.
Continue reading “MOTB: 54mm Genetor Vacillus”