Orthesian Herald: session 1 – The Unbroken Resolve and All Those Who Sail Therein

Next: Session 2 – The Last Bastion of Mankind

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Welcome to the Orthesian Herald, a new segment on Dreadquill dedicated to a brand new Rogue Trader group sailing under the banner of the Orthesian Dynasty. The games are played fairly frequently, and these articles are going to debrief and dissect after each session – sharing some highs, lows, learning points and handouts produced for the game.

This will be the fourth Rogue Trader group I’ve started over two-ish years, so I’m looking forward to utilising what I’ve learned early on to try and deliver a kick-ass game.

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Meanwhile, on the Bench: Syracuse surface map

From the viewport you can see Syracuse in the distance – a concentration of pinpricks of light in the infinite darkness. It draws vessels from far and wide like moths to a flame. The skies around the planet are polluted with starships of all sizes and classes, from the mighty warships of the Imperial Navy on patrol outside their home dock of Port Sempect, to the bloated Universe-class mega-haulers carrying a world’s wealth of resources and people, to the smaller system ships scuttling about carrying precious cargo between the planets.

Syracuse is a sight to behold. Visible long before you can make out its details, half the planet is shrouded in utter darkness, the other half in burning sunlight. Tidally locked, the planet orbits the Tangenian sun perfectly in time with its own axis spin. Only a thin strip of habitable space runs the equator of the planet from pole to pole, and every inch is covered with a sprawling hive cities

Haloing the planet is a broken ring of drydocks, ports, loading yards, warehouses, space stations and detritus. Syracuse once boasted a proud, unbroken run of orbital docks, but these days it is mostly abandoned, fractured and isolated, left to the devices of scavengers, pirates and reclaimators.

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Meanwhile, on the Bench: The Wobbly Goblin Tavern

We’ve been working with the lovely chaps at Hobgoblin 3D for quite some time now, it’s been a joy and a privilege to watch them grow and paint their stuff.

They currently have a Tavern Kickstarter finishing on Friday 12 January at 23:00 UTC, and after getting my hands on it (and one or two late nights and sticky fingers assembling it) I can say it is absolutely worth the cash. You can get the deets on their kickstarter and drop them a few dollarydoos here.

Come, stay a while…
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Meanwhile, on the Bench: Chrono-gladiators

The station-complex of Mercy holds many secrets, accommodates many factions and houses many attractions to the denizens of the Nomad Stars. One such attraction is the infamous Bazaar Arenas, home to all manner of blood sports and high-octane races round its treacherous circuits.

In addition to xenos-beasts, execution victims and gangers trying to prove their worth, the arena fights are dominated by merciless Chrono-gladiators of the Death Clocks guild – cybernetic pit fighters with implanted weapons, vat-enhanced muscles and injectors filled with cocktails of lethal combat drugs. All have a death switch installed – a ticking time bomb attached to the heart that is only set back by the act of slaughter.

For a Chrono-gladiator, death is life.

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Meanwhile, on the Bench: Ash Garrison Enforcers WIP

The planet of Syracuse is the biggest, most sprawling planet our plucky Dark Heresy acolytes will have been to so far in their illustrious crime-fighting careers. It is here they will finally meet their Inquisitor (after 4+ years of real life campaigning) and mingle with other acolytes of the Onus Region Conclave. They will receive their orders, be given a direction and then sent off to the arse end of the planet, Syracuse Magna, to pursue a lead on the potentially apocalyptic Samarra Dynasty.

We’ve already seen one of the factions of Syracuse magna, an organised crime syndicate called The Undertow, and now we’re having a look at their lawful (if not moral) counterparts, the Ash Garrison Enforcers.

A ‘Remedial’ team armed with lasguns with a long rifle or grenade launcher specialist attachment
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Mother of Mercy – Inquisitor Open Event 2017

Old Mother One-Eye staggered across the conduit platform clutching her dueling wounds. Thin trails of silvery blood seeped between her skeletal fingers, hanging in the air like oil on water.

Her warp portal lay in ruins, carved apart by lance fire from an orbiting voidship. Sickly green lightning arced from the remains of the obsidian pillars that held the portal in place, the impotent rage of the warp venting harmlessly into the dissipating storm high above.

She spat a thick gobbet of black phlegm onto the floor and let out a furious, ear-splitting shriek. The servants of the corpse-god had broken into her home, butchered her children, destroyed her work and secured themselves a fate worth than death.

“Fools!” She cried out, summoning the remainder of her will to push her words into the souls of every being that sullied her home, “Can’t you see what you have done? You have doomed us all! Only I have the power to protect us from my master! You blind, misguided fools!”

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Meanwhile, on the Bench: Graveyard scenery

This week I’ve been cracking out some seasonal terrain for my good chums over at Hobgoblin 3D, namely a combination of their Graveyard of Grizliness bundle and the Abandoned Mausoleum kit.

Hobgoblin produce some great models for you to 3D print at home, and although they started out as pure fantasy terrain, they’re starting to branch out into more genre-neutral sets. This is very bad for a sci-fi nerd like myself, as I no longer can continue to make excuses as to why I can’t pick up their sets for myself.

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The Imperial Condition: Tales of Onus

High Marshall Werthing’s hard features showed signs of concern. There were a lot of resources going into this project, and very little to gain even with a perfect outcome.

“How is our subject, Magos?” She asked the person sharing the observation module with her. She knew his augmented audio receptors would pick up the quiver of trepidation in her voice, and hoped he was still human enough to ignore it.

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