Last week I built some friendly beep-boops out of odds and ends from my bits box, this week I got round to painting them.
Continue reading “MOTB: Gun servitors”MOTB: Gun servitors WIP
I use gun servitors a lot in our games of Rogue Trader and Dark Heresy and have always eyed up the old gun servitor models on offer on ebay, but could never justify forking out a tenner for a single model, given I would need quite a few.
Continue reading “MOTB: Gun servitors WIP”Meanwhile, on the Bench: Celestine Wharf game board
It is 1pm in the afternoon on the Celestine Wharf. It is raining, and the river carries the strong sense of mould. This man-made dead end of foul-filmed water is shadowed by the close press of warehouses from which loading spars spill their rusting chains to water at high tide.
The docks here are long unused and its bays are crammed with rusted cargo barges, while its warehouses are reputedly the haunts of dregs and gangs.
You had spotted some scum unloading cargo from an armoured motor-skiff on the corner of one of the docks. Questions turned to threats, and when the team’s face draws a hold-out dueling pistol worth more Thrones than the entire cargo of the ship, avarice overcomes the thugs.
At the boiling point of the exchange, you hear a deep guttural roar from around the corner of a warehouse.
“WHO’S ASKING QUESTIONS ON MY WHARF?”
An Interrogator Calls: Tales of Onus
Lightning bleaches the purple sky a milky white. The squat iron domes of Complex Priscilla weather the storm outside. The Administration of Kreato sit around a conference table, overlooking the Complex from on high. None of them look at the spectacle of nature ravaging their facility – their eyes are on the outsider who stands at the head of the table.
Continue reading “An Interrogator Calls: Tales of Onus”Meanwhile, on the Bench: Canals of Syracuse Magna
“As you near the water’s edge, the corpse-coloured province of Syracuse Magna looms in the distance. A thick, dark cloud hangs above it, and the iron-black sea reeks of stagnation and raw sewage. The omnipresent drizzle turns into thick gobbets of oily water falling from the sky. The sound of the heavy rain patters loudly off your driver’s metal hat.
You hug the coastline tightly, giving enough berth to the multi-storey hab blocks that loom uncomfortably outwards over the waters. She picks an entrance to the maze of waterways and crumbling tenements that make up the district and the motor-skiff ambles lazily into a sluggish canal. A thick film of oil and offal covers the surface of the canal, and everything here reeks of rot
Despite the dilapidation and flooded tenement blocks, there is a semblance of life here. Citizens and labourers shuffle around in the shadows and under the cover of overhanging buildings. You catch the glint of every pair of eyes following you as your motor-skiff chugs down the canal.”
A Lioness in Winter: Tales of Onus
Great Uncle Thalus has been shot. Julia Griswold gingerly touches the entry wound in his forehead. She needn’t be worried she told herself, he’s pulled through worse. She recalled tales from her childhood about the fierce Great Uncle Thalus who was shot on twelve separate occasions. Perhaps it was because this is the first time he’d been shot after he’d already died. Thalus grinned back at her, his taxidermied arms wide in a welcoming embrace. She brushed some plaster dust off his uniform and straightened his medals.
Continue reading “A Lioness in Winter: Tales of Onus”Meanwhile, on the Bench: Pringle Silos
We had just finished our first proper session of the Orthesian Dynasty Rogue Trader game, and one thing I’m keen to encourage is the bringing of food and snacks to the table in exchange for bonus XP.
After said session, during the tallying of corpses and clearup operation, I discovered we had managed to get through two and a half tubes of Pringles. As I was idly finishing the remaining point five of a tube of Pringles, the thought struck me – I owned NO terrain that used Pringles tubes as a base.
Scandalous! I had used them in the past for various projects as a nipper, but never brought any of them with me or kept around after house moves or purges. I knew what had to be done. I had a spare weekend, some lollipop sticks and a whole box of paint.
Continue reading “Meanwhile, on the Bench: Pringle Silos”Meanwhile, on the Bench: The Ash Garrison
Over the last few months I’ve been assembling some rusty senpais in the form of the Ash Garrison Enforcers of Syracuse Magna. Brutal, corrupt and underfunded, the Ash Garrison attracts only the worst of the populace to help tread the rest into the rain-slick cobblestones of Magna’s streets.
Meanwhile, on the Bench: Syracuse surface map
From the viewport you can see Syracuse in the distance – a concentration of pinpricks of light in the infinite darkness. It draws vessels from far and wide like moths to a flame. The skies around the planet are polluted with starships of all sizes and classes, from the mighty warships of the Imperial Navy on patrol outside their home dock of Port Sempect, to the bloated Universe-class mega-haulers carrying a world’s wealth of resources and people, to the smaller system ships scuttling about carrying precious cargo between the planets.
Syracuse is a sight to behold. Visible long before you can make out its details, half the planet is shrouded in utter darkness, the other half in burning sunlight. Tidally locked, the planet orbits the Tangenian sun perfectly in time with its own axis spin. Only a thin strip of habitable space runs the equator of the planet from pole to pole, and every inch is covered with a sprawling hive cities
Haloing the planet is a broken ring of drydocks, ports, loading yards, warehouses, space stations and detritus. Syracuse once boasted a proud, unbroken run of orbital docks, but these days it is mostly abandoned, fractured and isolated, left to the devices of scavengers, pirates and reclaimators.
Meanwhile, on the Bench: Ash Garrison Enforcers WIP
The planet of Syracuse is the biggest, most sprawling planet our plucky Dark Heresy acolytes will have been to so far in their illustrious crime-fighting careers. It is here they will finally meet their Inquisitor (after 4+ years of real life campaigning) and mingle with other acolytes of the Onus Region Conclave. They will receive their orders, be given a direction and then sent off to the arse end of the planet, Syracuse Magna, to pursue a lead on the potentially apocalyptic Samarra Dynasty.
We’ve already seen one of the factions of Syracuse magna, an organised crime syndicate called The Undertow, and now we’re having a look at their lawful (if not moral) counterparts, the Ash Garrison Enforcers.