The Beast House project for our Dark Heresy campaign is going well. I’ve got the House part sorted, now I just need the Beasts. Time to hit the thrift shop!
Continue reading “MOTB: Dinosaurs!”MOTB: Ogryn Servitor
So a new Necromunda campaign has begun in earnest and the Dreadquill blog has been lacking over Christmas, so what better way to get back into the swing of posting than with a glut of Necromunda related goodies?
Last year I posted some WIPs of an Ogryn Servitor kitbashed from a bunch of parts I had lying around, and it remained base coated for several months (mostly because I didn’t want to tackle painting yellow. Over Christmas it got the paintjob it deserved.
Continue reading “MOTB: Ogryn Servitor”MOTB: Warp Geists
In a previous episode of the Orthesian Herald, we had our band of noble scallywags have their first bad warp jump coincide with their first daemon encounter.
I wanted to make some Ebon Geists – an interesting warp predator from the back of the Rogue Trader core rulebook. They’re not affiliated with any of the four main Chaos gods, so I felt easy throwing them at the party without any of our 40k veterans being able to guess what they were up against.
MOTB: Ogryn servitor WIP
Our Necromunda Callowdecks campaign has been great fun, and it’s presented me with a bunch of cool new modelling challenges too.
One of those challenges was to produce a ‘robot automata’ model as represented in the ‘Archeo-hunt’ scenario. Basically you use a big stompy robot that stands in the middle of the map and gangs have to fight for control over it, guiding it to a vault to break it open and steal the goodies inside.
Continue reading “MOTB: Ogryn servitor WIP”MOTB: Gun servitors
Last week I built some friendly beep-boops out of odds and ends from my bits box, this week I got round to painting them.
Continue reading “MOTB: Gun servitors”MOTB: Gun servitors WIP
I use gun servitors a lot in our games of Rogue Trader and Dark Heresy and have always eyed up the old gun servitor models on offer on ebay, but could never justify forking out a tenner for a single model, given I would need quite a few.
Continue reading “MOTB: Gun servitors WIP”Orthesian Herald 14 – Voidbound Anew
- Previous: Session 13 – The Glaw Estate
- Next: Session 15 – A New Heading
- First: Session 1 – The Unbroken Resolve and All Those Who Sail Therein
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Last time on the Herald our bold team of Explorers were raiding the untouched treasure vaults of the Golden Valley Estates on the storm-wracked Cilice Prime. They had found the Missionary they had come here to find, all that was left was to tidy things up and plot the next course into the void…
Continue reading “Orthesian Herald 14 – Voidbound Anew”Orthesian Herald 13 – The Glaw Estate
- Previous: Session 12 – Blood and Gin
- Next:Session 14 – Voidbound Anew
- First: Session 1 – The Unbroken Resolve and All Those Who Sail Therein
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Last time on the Herald, our players landed an incursion force on the storm-wreathed world of Cilice Prime, stole a Taurox pulling the universe’s last known supply of Cilice Gin, leveled an estate with its guns and psychically commanded an army of cannibal abhumans to fight itself. They were left with a few more marks on the map, a full tank of gas and a compulsion to loot.
MOTB: Ambull of the Golden Valleys
As the daring deeds of the Orthesian Herald unfold, our heroic band of explorers find themselves in the Golden Valleys of Cilice, a foreboding place filled with forgotten sins and terrible secrets.
One such secret belongs to an estate overrun with escaped creatures, a perfect opportunity to visit a classic Rogue Trader adversary, the Ambull.
Continue reading “MOTB: Ambull of the Golden Valleys”Orthesian Herald 12 – Blood and Gin
- Previous: Session 11 – Secrets of Cilice
- Next: Session 13 – The Glaw Estate
- First: Session 1 – The Unbroken Resolve and All Those Who Sail Therein
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After last week’s initial incursion onto the surface of Cilice, Captain Orthesian is glad to have a full complement of players once again. With a second incursion planned, and some first hand intelligence gathered about the locals, the players board an Aquila Lander (with the Junior Astropath Fez, Alyss, Felicity, Thud and Oggy-bong) and make their way down to Port Van Arkiel once more.