The Beast House project needs a little leadership, and the Hare-masked lieutenant just wasn’t cutting it. Our Dark Heresy group deftly slipped past Hare Mask and her Ogryn Butcher and they’re making a beeline for the head honcho, Jackal Mask.
The module describes him as huge and terrifying, with some built-in shock whip tentacles taking up one of his arms. Sadly the module is non-descript about his fate, suggesting his body is found in a trunk, skin flensed and missing an arm, so the Acolytes are never intended to take on Jackal Mask at any point. I thought that was a bit disappointing, as knowing my players, they’re desperate to exact revenge.
The project brief was quite open ended: build a big lad that could reasonably be the head of the Beast House operations, to make for an interesting foe in Dark Heresy and as a potential gang boss in Necromunda.
Continue reading “Meanwhile on the Bench: Jackal Mask”