Crystal objective markers and scatter terrain

Crystals from Bad Squiddo Games painted in high contrast pink and purple, large enough to be used as scatter terrain or objective markers, against a desert backdrop with an imperial guardsman for scale
The money shot

I’ve been banging on about the Gorgon Crystals campaign a lot recently, and for it I needed some battlefield tokens to represent the.. uh… crystals. I’ve mucked about with carving crystalline structures out of plastic sprue before, but I didn’t really have the fortitude to create at least half a dozen markers out of the stuff.

Cue Bad Squiddo Games! I’ve been following their stuff for a while now, and even picked up some of their Cargo Supplies and Food Supplies kits to build my market scene (which is still lying unpainted in a box somewhere…), and knew their set of crystals terrain would be perfect.

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Introduction to Inquisitor Battle Report: Death of a Vagabond, part 2

Board set up for an introduction to inquisitor with dense mechanicus gangways running across the centre

I’m running an Inquisitor campaign, The Gorgon Crystals, at my FLGS Asgard Wargames, and this Prologue mission acts as an introduction to Inquisitor for the players.

The setup is the same as the first mission, designed to introduce new players to the game with pre-made warbands and set the scene for the campaign. Although there will be many different versions of the events that happened on board the Sojourner, these will all just be part of the usual rumour, speculation and conflicting reports the Inquisition has to deal with.

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Introduction to Inquisitor Battle Report: Death of a Vagabond, part 1

header says the gorgon crystals an inquisitor 54mm campaign, prologue death of a vagabond part 1
Inquisitor miscellany by the side of the board - a reference sheet, a character sheet, some dice, a pencil, a tape measure, and a can of old jamaica ginger beer
All the essentials

I’m running an Inquisitor campaign, The Gorgon Crystals, at my FLGS Asgard Wargames, and this Prologue mission acts as an introduction to Inquisitor for the players.

The campaign will run over two weeks and comprising up to six scenarios, with a prologue period of almost a month to introduce people to the game and help build warbands.

We played our first prologue scenario this week – Death of a Vagabond.

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Inquisitor campaign: The Gorgon Crystals

Header reads: The Gorgon Crystals, an Inquisitor 54mm campaign

“Beware the dead, even as you fear death. For the God-Emperor protects us after death, but that which slumbers eternal may rise again.”

-From the journal of Acolyte Mora ‘Darksight’ Valerius

For the attention of the conclave of Asgard

Dissent stirs on the fringes of civilised space. Mines have gone silent. Warp-infused artefacts have washed up on the shores of Port Impetus amid reports of madness and violence.

With so much conflicting information, the Holy Ordos have dispatched their finest agents to contain and control what they can, and to eliminate what they can not.

The Inquisition is not the only organisation to have interests here – members of the Adeptus Mechanicus, Rogue Traders and agents of the Arch Enemy have all been reported converging on the cursed system of Haimm, eager to find the source of the artefacts for their own purposes.

The shadow war for the Gorgon Crystals has begun.

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Medicae servitors

header reads 'medicae servitors, stitched and stapled, no questions asked'
Two 40k medical servitors with slicing and suturing implements, painted in an NHS minty green, as seen from the front
Finished product first!

I acquired these medicae servitors because I was lucky enough to get on board Anvil Industry’s Daughters of the Burning Rose Kickstarter back in 2018. Thanks to a birthday present top-up found myself with a decent amount of credit to spend on toy soldiers. I didn’t need any squads at that time, so fancied picking up a load of the special characters to supplement the various games we play as NPCs.

Excitingly, many of the special characters were still in the concept art stage when they were ordered, so it was a crapshoot as to what would turn up. One set that I knew I definitely wanted was the “Cyborg Surgical Assistants” to act as medicae servitors.

I’d already lost count of the number of games I’d set in a morgue/hospital or with a Boss NPC surrounded by legions of assistant servitors, and these would be excellent additions

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Ryza-pattern ruins scatter terrain

header reads 'ryza ruins, scatter terrain for the scatter terrain god'
40k Ryza pattern ruins scatter terrain painted in grimy grey with red accents, as seen from the front

New year, new scenery, new Ryza-pattern ruins! I’ve had a quiet spell for hobbying over the past month or so, the time I’d usually spent painting is time I spend buying cheese, eating cheese, or planning how to get 12 people round an 8-person table to eat cheese.

Luckily past me grabbed loads of photos of projects I hadn’t showcased yet, so I’ve got lots of material to work with while I get back in the hobby groove.

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Techpriest Magos Greyfarn, PC for Dark Heresy

header reads 'magos greyfarn, hail science!'
40k techpriest Magos Greyfarn in knackered red robes holding a simple staff, thick goggles, and three linked servo-skulls buzzing about his head to offset his poor eyesight, as seen from the front left
Finished product first!

I recently got involved in a Dark Heresy 1ed game (and not one I was running for once!) which gave me a great excuse opportunity to buy another mini for my Techpriest, Magos Greyfarn.

I’m obsessed with the Adeptus Mechanicus, and always excited to explore more facets of them. As the Mechanicus are basically space wizards (simultaneously hoarding secret knowledge but desperately wanting to show off how smart they are by building giant towers filled with weird inventions), I wanted to make a quintessential wizarding archetype – the doddering old genius.

I’m also a huge fan of Futurama, so after watching Bender’s Big Game, I knew what needed to be done. I set about finding a mini to perfectly represent Hubert Farnsworth in the 41st millennium.

My search ended almost immediately with Artel W’s offering – Preacher Ignacius Fahrnsworth. Well heck. Straight into the basket you go.

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Orthesian Herald 17 – The Conclusion and the Cutlass

header reads the orthesian herald session 17 the conclusion and the cutlass

Orthesian Herald is a Rogue Trader 40k RPG Actual Play, this is the write-up for session 17 – the Conclusion and the Cutlass.

PreviousSession 16: Terrors of the Gallionic Passage
First: Session 1: The Unbroken Resolve and All Those Who Sail Therein

+++++

rogue trader vessels, artist unknown
[Image from the internet, artist sig in bottom right]

Proximity alarm! Augers detect plasma drive activation 8 VUs off starboard side and closing!

Last time our intrepid explorers translated safely into the Gallionic system and straight into an ambush at the hands of Captain Firmstep.

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Asteroid scatter terrain for Rogue Trader

Asteroid fields made of cork against a starry backdrop with a battlefleet gothic frigate in the middle for scale
Finished product first!

Big rocks – mankind’s oldest foe. As much a threat to planetsiders as to voidsmen, and despite space being really really big and really really empty, asteroids do have a tendency to turn up in space battles quite a lot. Given our Rogue Trader campaign is heading back out into the wilderness, we’re likely to come across all kinds of really big rocks. Why not put some asteroid terrain together?

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