The Gelt Journal – Part 6: Errant appendage

The chapel was plunged into silence, not the tranquil kind but the awful, anxious, smothering silence of the eye of a passing storm.

My exhausted fury was subsiding and details were returning to my senses. I could hear spent rounds being ejected from weapons and new las-cartridges being slammed into place. The smell of cooked flesh hung in the air. I heard the soft crunch of glass underfoot as the others consolidated. Ripples of muffled gunfire could still be heard from outside, but more distant than before. There was a sniffling noise and the voice repeated itself from behind an overturned pew near the altar.

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The Gelt Journal – Part 5: Blood-marbled grin

A curtain of force rattled the organs in my torso like a half-empty box of lho-sticks. A sulphurous light detonated in the chapel, disorientating even through clenched eyelids. A drizzle of stained glass rain pattered off my flak jacket, shook from its frames high above by the concussive blast. This was as good an opportunity as any.

I was on my feet in an instant, ears still ringing and sun spots dancing across my retinas. The stun grenade from Crisis had found its mark. One of the House Guard was clawing at his eyes. Another was stood still, blood dribbling from his ears. The Sister planted a plate metal boot on his chest and withdrew the massive sword she had sheathed in his gut. He slid from her sword into an unceremonious mess on the chapel floor.

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Meanwhile, on the bench: Sulphia “Sulph” Caliver, Naval Armsman

Sulphia Caliver, known simply as ‘Sulph’ to her comrades, is a veteran naval armsman sworn to serve the Yule Dynasty, an ancient and powerful Rogue Trader Household that has close ties with the Inquisition. She has served the Warrant Holder for many years, earning her trust and a place on her personal retinue when House Yule is called to serve the Emperor at the behest of the Inquisition.

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The Gelt Journal – Part 4: Serendipity

The boy crumpled at the snarl of my autorifle. His sternum had been reduced to mincemeat from a burst of point blank supercavitating rounds. Gunfire erupted around us, as though exploding off the starting blocks to the sound of a race gun. Beyond the collapsing corpse of the boy more House Guard, hungry men in rich-man’s rags, scrambled for weapons or cover.

All except one – a bulky yet emaciated ghoul of man, his right arm cut off at the shoulder and replaced with a vicious bullet-spewing automatic rifle. Metal plating glinted through torn, leathery flesh and half his skull was given over to cybernetic targeting enhancements. My stomach tightened. It was no man but a man-shaped, brainless flesh-vehicle, lumbering forwards on ruthless subroutines to effectuate calculated slaughter: a combat servitor.

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Meanwhile, on the bench: Serafin House Guard

This is the first of a new weekly segment, Meanwhile on the Bench (or MOTB as it will inevitably be shortened to), a section looking at the many conversions and unfinished projects lying around (read: being worked on) the Dreadquill studio. Rather than shy away from public attention and treat my growing to-do list with shame and disappointment, it’s instead time to revel in the bits and pieces that go on underneath the layers of paint and swearing that make up the Dreadquill minis.

This week we introduce the first plucky bunch of Serafin House Guard, “the Glailwroth Few”, for use in our games of Rogue Trader. They are highly trained and educated field troops adapted to the brutal confines of boarding actions and void conflicts of the Serafin Dynasty fleet. They are few and far between, an elite cadre of warriors sworn to protect the Dynasty and its interests.

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The Asus Prime Kidnapping – Inquisitor Battle Report

“Emperor preserve us, Asus Prime is the only planet I’ve known that you can smell from space. Penal states, prison nations, cheap labour and, unfortunately, where our target is lurking. Quick in and out – we don’t want to be about when the chain gangs find out there are offworlders in a security blind spot…” 

The brief

The Asus Prime Kidnapping is a short mission between two small insertion forces on the prison planet of Asus Prime, both trying to collar a person of interest in both their investigations; a middle man for a xenos artifact smuggling ring called Krannich.

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The Gelt Journal – Part 3: Not Innocent

There was no noise save the crunch of broken glass underfoot and the last tapering exhale of the grav-chutes. The fireworks of battle could be made out beyond the reinforced stained glass behind the altar at the northern end of the shrine, but their report was muffled by the cold stone walls.

It’s size was modest, easily capable of housing some fifty worshippers at a time. Not enough for every soul on the estate, but certainly those of import. The walls were clogged with beautiful woven tapestries of Imperial saints and incense burners swung gently from the high vaulted ceiling. Rows of hand carved pews that had once stood rank and file for daily worship were being rearranged into defensive positions around the doors. Our master was wise to send us through the ceiling.

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