MOTB: Chaos Reavers – The Crimson Wake

Finished product first!

Once upon a time (Yikes – 2017) I built a handful of void-faring space bastards to terrorise my various RPG groups and then… promptly forgot to make a followup post to say I’d painted them.

The paint scheme was straightforward – dark red with a black wash over the top, with plenty of nicks and scratches to represent a life on the hoof, many lightyears away from the nearest B&Q.

Paired with some dark greys and sunless flesh tones, you get get a pleasing colour scheme without having to put much thought in. Splash on some Blood for the Blood God for garnish, and *chef kiss*.

All my build notes are in the WIP post, so there’s not much left to do other than roll the gallery!

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MOTB: Stone Guardians

SKELETON! WARRIORS!

A while ago I become obsessed with the Yu’Vath – a long-dead Chaos-worshipping alien empire with a penchant for corruption, sorcery, and warp-based technology. They all got bumped off (supposedly…) a few thousand years ago, their empire long in decline as they had fallen to the worst of their perversions and excesses.

The only thing that remains of them are their undiscovered facilities, filled with strange technology and powerful guardians animated by warp-sorcery. The perfect Cthulhu/Necromantic crossover that can spook a 40k RPG group that thinks they’ve seen all the universe has to offer!

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MOTB: Void Whale

Finished product first!

With a triumphant, haunting cry, a titanic creature bursts into realspace, a wave of pure warp energy following in its wake.

The augers shriek in protest. The great void creature is nearly five times the length of the vessel with the mass of a small station.  Its sleek body is pockmarked with strange lights and lashed with deep scars, and it propels itself through the void on massive pinions.

It lets out another fearsome psychic wail and banks through the asteroid field to bear down on the Unbroken Resolve, its terrible vantablack jaws open wide.

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MOTB: Slaugth Infiltrator

Finished product first!

Our once-regular games of Rogue Trader took a side bar for a small Inquisitorial investigation into a psychotropic drug made of ground up psykers. The criminal organisation responsible was headed by a shadowy figure called the Principal, a powerful Slaugth Infiltrator complete with hidden moon base, brain-worm zombie minions and its own terrifying technology.

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MOTB: Demeten Hastati

A new normal

It’s been almost 5 months since I posted last, the combination of global pandemic, criminal negligence from the people elected to look after us and the largest civil rights movement I’ve ever lived through hasn’t given me much headspace to create content. I’ve been sat with the same 9 draft posts for months, some are from an Inquisitor campaign that is looking increasingly like it’ll never see completion, some are of projects from 2017(!), some are writing or design that I never got round to editing.

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Orthesian Herald 17 – The Conclusion and the Cutlass

PreviousSession 16: Terrors of the Gallionic Passage
First: Session 1: The Unbroken Resolve and All Those Who Sail Therein

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[Image from the internet, artist sig in bottom right]

Proximity alarm! Augers detect plasma drive activation 8 VUs off starboard side and closing!

Last time our intrepid explorers translated safely into the Gallionic system and straight into an ambush at the hands of Captain Firmstep.

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MOTB: Asteroids

Finished product first!

Big rocks – mankind’s oldest foe. As much a threat to planetsiders as to voidsmen, and despite space being really really big and really really empty, they do have a tendency to turn up in space battles quite a lot.

Given our Rogue Trader campaign is heading back out into the wilderness, we’re likely to come across all kinds of really big rocks. Why not put a few together?

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MOTB: Gloomhaunts

Finished product first!

Originally introduced for Dark Heresy, the Gloomhaunt is a classic fantasy beastie effortlessly inserted into the abandoned corridors, dank caves and hissing service tunnels of the 41st millennium. I needed some winged beasties for our Dark Heresy campaign for the Beast House section and thought Gloomhaunts would fit perfectly.

As they’re ambush predators they’re not much of a threat if you catch one of them sneaking up on you, so I’d need a bunch of them assembled in case I needed a swarm for some of the higher power games, like Rogue Trader or Wrath and Glory. They’d even be interesting carrion creatures for our games of Necromunda, so having a few singles and some swarm bases would be helpful for ease of play.

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Orthesian Herald 16 – Terrors of the Gallionic Passage

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What could go wrong?

Last time we were mid-warp on our voyage to the unknown – the Void Sea. This had a small stop-off at Gallionic, an “entry point” to the Skylar’s Lie domain, catalogued as such due to its proximity to other systems and relatively calm warp currents.

Many Domains in the Nomad Stars have these entry points, and navigating across the sector is quicker (and usually safer) to hop from entry point to entry point. However…

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Orthesian Herald 15 – A New Heading

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The roar of the crowds is electricity in your bones and the air is heavy with the smell of blood and recycled sweat.

You are in a private balcony overlooking the main Bazaar arena, a wide sandy pit several hundred metres across. High above is a great plexiglass dome, through which the statue of the god-emperor is haloed by the rippling fury of the Telos star.

The crowd encircling the arena is cheering on a cybernetically-enhanced gladiator as he twists the head off an Ambull, holding it up for all to see.

Chief Wrecker Davit holds up a hand at the spectacle and grins at you with golden teeth. A boy in silk pours more wine into your goblets.

”So what do you say? Do you want to play a game to win your ship parts, or perhaps you’re looking to sell? The arenas are always looking out for new and exotic attractions.”

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