For the Gorgon Crystals Inquisitor campaign at Asgard Wargames, I’ve pulled together a few warbands from my own collection to count as ‘house’ warbands. These are for folks who want to play but don’t have the minis to dive straight in.
You can see all the house warbands here.
Warband overview
Inquisitor Gregor Mawdryn is an Ordo Hereticus Inquisitor with hardline, no-nonsense puritan views, and has raised many eyebrows in the Onus Conclave for his proposed ‘solutions’ to problems. The last Inquisitor to accuse him of radical methods was burned at the stake on unrelated charges of heresy – or so the circumstantial evidence says.
Mawdryn has heard tales of a ghost ship in the system of Haimm leaving a plague of madness in its wake, and reports of disturbing warp-tainted artefacts finding their way into the hands of Emperor-fearing Imperial citizens. Although this is a regretful turn of events, there are protocols and organisations in place to cleanse the heresy from these places. Mawdryn’s interests are not in the carcass, but the circling vultures.
He has gathered a group of loyal frateris militia to serve with him in Haimm, spurred on by the fiery rhetoric of Redemptionist Zuul and attended by an eerily silent Sister Censorum. They are not here to destroy the warp-tainted artefacts, although that is a pleasing secondary objective, but rather to destroy any of those looking to take these artefacts for their own means. Radicalism is a cancer, and it must be purged.
Leader – Inquisitor Gregor Mawdryn
Mawdryn’s hardline puritan ideology has always kept him at arms’ length from his peers, pushing him further from the Imperial heartlands and into the less-trodden fringes. Although initially outraged, Mawdryn has found a home among the outskirts, rubbing shoulders with the downtrodden and having room to carry out his work away from the watchful eyes of the Conclave.
He learned to survive on little, and his fiery rhetoric attracted a gaggle of strange and esoteric followers to his cause. Although poorly armed and barely competent, what they lacked in skill they made up for in faith and fury – a powerful trait that Thrones can’t buy alone.
Although a member of the Ordo Hereticus, he does not prioritise the destruction of heretical items. It is far better to use them as bait to lure in rivals and radicals – those who have let the question “But what if..” linger too long in their minds. It are these thoughts that are the true heresy – a cancer that Mawdryn has vowed to purge wherever he finds it.
The warp-tainted artefacts that have appeared in the system of Haimm are the perfect storm – powerful, dangerous creations of unknown providence will attract all manner of hopefuls and heretics foolish enough to think they can control what they don’t understand. These ‘crystals’ will have their time in the sun before being destroyed one way or another – this is the way of things – but those who stray from the path may take their heretical thoughts elsewhere to infect others. This cannot be allowed to happen.
On the battlefield, Mawdryn is a fearsome combatant who doesn’t rely on complicated equipment to carry him to victory. With hotshot laspistol and shock maul, he can carry on fighting long after his opponents’ have jammed, broken or run out of ammunition. In a pinch, he can activate his refractor field to protect him from incoming damage, and his skills are focused around buffing his comrades to keep them in the fight.
Mawdryn’s followers are not complex, but they are numerous. He can always bring at least one extra body onto the field of battle than his opponents.
Sister Censorum Ivixia
The Order Censorum, a secretive wing of the Orders Famulous of the Adeptas Sororitas, are deployed when tact and diplomacy have failed, but not to the extent that the Orders Militant are required. They are experts in revisionism and purification, using a variety of unsavoury or unorthodox measures to ensure everything is how it needs to be.
There are rumours that Mawdryn once had close ties with the Order, giving him direct exposure to the murky waters that power Imperial society and maintain the status quo. Others say that Mawdryn was instead on the receiving end of a Censorum decree, and managed to persuade Sister Ivixia to join his cause instead. Whatever the truth, Sister Ivixia has remained tight-lipped (moreso than usual…) about her relationship with the hardline Inquisitor – appearing without fanfare whenever there are materials hazardous to the heart of soul of the Imperium that must be removed as quickly and totally as possible.
She carries a thermal lance to carry out her work, with a sidearm stubber and ceramite armour for backup. Although a fearsome weapon, her priority is the destruction of documents, articles and artefacts that could tempt a person to corruption, and its long reload time could mean she only gets one shot.
Brother Zuul
Brother Zuul is a Redemptionist – an extreme and unforgiving doctrine of the faith in which redemption in the eyes of the God-Emperor can only be found in death. He also desires to bring redemption to others, finding the sin of heresy particularly offensive and seeking any opportunity to bring the Emperor’s final judgement to them.
He is the closest thing to a second in command to Mawdryn, and he finds Zuul’s tireless fervour particularly useful when encouraging another wave of die-hard purge brothers to charge headlong into gunfire.
In the field, he’s an absolute mad lad with an eviscerator. He’s unsubtle, vocal, and bloody-minded in the pursuit of his goals (which rarely deviate from ‘kill all heretics’). Sometimes it’s nice to play a character that isn’t burdened by nuance.
Brother Jean-Luke and Brother Mungo
Maniacal cultists in service of a demagogue – what’s not to like? They’re recruited in their dozens, dredged up from the silt of society and given holy purpose. The Brothers of Mawdryn’s Purge are mere fuel for the holy fire – they’re enthusiastic, numerous and ultimately expendable.
These two were some of the first Inquisitor models I ever built, back when Games Workshop still did a parts order service. Many of the original batch have since been stripped and reused for parts (I went through a phase of only using Green Stuff as an adhesive…), but these guys have proudly been pressed into service as cultists of every colour – chaos cultists, renegades, heretics, genestealer cultists, frateris militia, concerned citizens, and now redemptionists.
It’s also a testament to how well certain 28mm ranges scale up – Jean-Luke on the left uses plastic Ork arms, which are remarkably well scaled for Inquisitor. Mungo on the right is wielding an Inquisitor revolver that is exactly the same size as the new plastic stub guns from the Necromunda Palanite Enforcers.
Brother Marvin and Brother Grunvald
More cultists! This time built out of random pieces from the bits box. Marvin only has one Inquisitor piece – the head. His arms and body are from a 28mm plastic Ork and his lower half is Green Stuff.
Grunvald on the right is similar – only the shotgun and head are from the Inquisitor range, the rest of him is Ork parts, random 40k gubbinz and putty.
We don’t expect much from cultists in the game (which is why Mawdryn can start with extra bodies on the table compared to other players) but they are thoroughly entertaining to play both with and against. They’re easily put down and aren’t competent enough to be a reliable threat, but their optimism and pure dumb luck is often more than enough to make them a match for many foes on the battlefield.
Other warbands
You can see all the house warbands here.