Last time I’d finished up some slavers for my Beast House project in our ongoing Dark Heresy campaign, and as our players were nearing the end of their time in the Red Cages, it was time to meet Hare Mask.
The players had been stripped naked and thrown in a pit, and after a few sessions of Saw-style hammer house of horror, they had scraped together enough ragged armour and rusty blades to take on the final boss of the Red Cages.
The brief for these guys was very simple: paint them in one evening. I had sprayed them on a Thursday night and needed them ready for an 11am Saturday start. The race was on.
Our long-running Dark Heresy campaign has deposited our mid-high tier characters naked and unarmed in a pit of despair, deep in the bowels of a steel labyrinth. The ‘facility’ is inhabited by pig-masked psychopathic brutes – operatives of the shady xenos-smuggling ring ‘The Beast House‘.
Last week I’d put together the last few pieces – a gang relic and a genestealer-flavoured stand-in for the Ogryn-Servitor Brute. Now, with both of them painted up, it was a great opportunity to get a whole family photo as well.
Last time I’d pretty much rounded off the gang in terms of fighters – I’d used up all the bodies and legs on the sprues I had and was pretty satisfied I had enough variation in fighters to play the gang again in a new campaign. I just needed one or two bits to round off the gang…
Last time we looked at the second wave of gangers added to Hive Noon, my cowboy Genestealer Cultist gang for Necromunda, and vaguely ruminated on the reasoning behind each assembly. This time, we’ve got them all gussied up ready for photo day, plus a couple of extras that didn’t make the cut last week. Let’s take a look!
Last time we looked at the first finished lot of my cowboy genestealer cultists Hive Noon as it started the campaign, and as the weeks rolled round it became apparent very quickly that there was definitely some room for improvements.
Last time we looked at the WIP of Hive Noon, my cowboy Genestealer Cultist Necromunda gang, and the tribulations involved in hand-crafting tiny cowboy hats. Wowee, I sure hope I won’t be painstakingly assembling any more tiny hats in the immediate future, thought I. Welp, let’s wait and see what’s on next week’s MOTB agenda eh?
For now, let’s enjoy the original gang in all their glory, ready to get stuck in to their first game.
Back in the wistful days of early 2018 a particularly interesting model turned up in blurry previews of the new (at the time) Genestealer Cult – a mysterious three-armed gunslinger. Perfect conversion fodder, we all thought. I’d never really been into the purple-skinned freaks before, and any interest in the model was strongly around it’s potential as something else. Little did I know I had already been infected by the cowboy genestealer cultist seed.
As some of you may recall, I fell down a bit of a Necromunda hole last year and had the BEST time and much of my work since has been reflecting on the grimy underdecks of the setting, Mercy. I had grand plans to make various factions, NPCs and scatter terrain based on the different scenarios that cropped up.
Since then, I’ve already put together some shooty beep-boops and a big angry Ogryn-servitor so it was time to turn my attentions to less metallic pastures. One scenario in particular stood out as being a) fun and b) in dire need of some miniatures – Downtown Dust-up. Two (or more) gangs bump into each other in a crowded area and go for their guns, but the area is populated by up to a dozen underhive citizens who don’t take kindly to gangers opening fire in their neck of the woods. Sometimes they flee, sometimes they draw a stub gun and take a pop at the nearest ganger, regardless of who set them off. The gangs are trying to drive their opposition off while avoiding civilian casualties, all the while the civilians are trying to kill them for starting a ruckus – it’s an absolute hoot.
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