Hive Noon second wave – cowboy genestealer cultists

header reads 'hive noon wave 2, sneaky tricks and short fuses'
7 cowboy genestealer cultists for a Necromunda gang called Hive Noon, all with cowboy hats, dusters, ponchos, and old western weapons
Finished family shot first!

Last time we looked at the second wave of gangers added to Hive Noon, my cowboy Genestealer Cultist gang for Necromunda, and vaguely ruminated on the reasoning behind each assembly. This time, we’ve got them all gussied up ready for photo day, plus a couple of extras that didn’t make the cut last week. Let’s take a look!

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Hive Noon first wave – Cowboy genestealer cultists

Hive Noon First Wave banner reads "just a bunch of regular guys hanging around with their human pals"
Ten fighters of Hive Noon, cowboy genestealer cultists for Necromunda, dressed in cowboy hats and using old timey weapons
Finished product first!

Last time we looked at the WIP of Hive Noon, my cowboy Genestealer Cultist Necromunda gang, and the tribulations involved in hand-crafting tiny cowboy hats. Wowee, I sure hope I won’t be painstakingly assembling any more tiny hats in the immediate future, thought I. Welp, let’s wait and see what’s on next week’s MOTB agenda eh?

For now, let’s enjoy the original gang in all their glory, ready to get stuck in to their first game.

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Hive Noon first wave WIP – Cowboy genestealer cultists

header reads "hive noon WIP, this sump ain't big enough for the two of us"
10 WIP cowboy genestealer cultists for Hive Noon, kitbashed from adeptus mechanicus parts, hats and ponchos made from green stuff
Finished product first!

Back in the wistful days of early 2018 a particularly interesting model turned up in blurry previews of the new (at the time) Genestealer Cult – a mysterious three-armed gunslinger. Perfect conversion fodder, we all thought. I’d never really been into the purple-skinned freaks before, and any interest in the model was strongly around it’s potential as something else. Little did I know I had already been infected by the cowboy genestealer cultist seed.

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Citizens of Mercy WIP – Hive dweller NPCs for Necromunda

header reads: Citizens of Mercy WIP, dockers and bystanders in a bustling imperial spaceport
12 WIP hive dwellers for Necromunda kitbashed from a variety of parts and plastic kits
Final(ish) product first!

As some of you may recall, I fell down a bit of a Necromunda hole last year and had the BEST time and much of my work since has been reflecting on the grimy underdecks of the setting, Mercy. I had grand plans to make various factions, NPCs and scatter terrain based on the different scenarios that cropped up, starting with some hive dwellers.

Since then, I’ve already put together some shooty beep-boops and a big angry Ogryn-servitor so it was time to turn my attentions to less metallic pastures. One scenario in particular stood out as being a) fun and b) in dire need of some miniatures – Downtown Dust-up. Two (or more) gangs bump into each other in a crowded area and go for their guns, but the area is populated by up to a dozen underhive citizens who don’t take kindly to gangers opening fire in their neck of the woods. Sometimes they flee, sometimes they draw a stub gun and take a pop at the nearest ganger, regardless of who set them off. The gangs are trying to drive their opposition off while avoiding civilian casualties, all the while the civilians are trying to kill them for starting a ruckus – it’s an absolute hoot.

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MOTB: Adeptus Arbites

Finished product first!

For all my sins and Dark Heresy games set around investigations, I didn’t own any Adeptus Arbites models. They had cropped up in our sessions before, but only as set dressing or background NPCs. Now, with the finale of our Syracuse campaign looming, I needed some black-clad crime-punchers to either help (or hinder) the player’s assault on an Adeptus Arbites precinct house. They would need to be equipped at the appropriate level to my players, but could reasonably be used in future games in higher or lower power settings.

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MOTB: Ogryn Servitor

Finished product first!

So a new Necromunda campaign has begun in earnest and the Dreadquill blog has been lacking over Christmas, so what better way to get back into the swing of posting than with a glut of Necromunda related goodies?

Last year I posted some WIPs of an Ogryn Servitor kitbashed from a bunch of parts I had lying around, and it remained base coated for several months (mostly because I didn’t want to tackle painting yellow. Over Christmas it got the paintjob it deserved.

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Mercy Crier 8: Apotheosis

What a turnaroud! Our final week ends with the biggest comeback we’ve seen, with the Calorie Crooks jumping from last to first place in a single evening, guaranteeing themselves a position in the finale.

Apotheosis week has been kind to the Order as well, with their pole position from a successful rescue, shoot-out and downtown dust-up. The Mayhem gang maintained their lead, and the Iron Rovers managed to claw the necessary Rep out of the Inheritors’ weird, clammy hands in the final few games of the Turf War. A 3-way Border Dispute was always going to be messy…

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Mercy Crier 7: All That Glitters

Two down! Blackstar Hunters have officially retired this week due to commitments elsewhere and the Dreadquill House Gang 16th Law have stepped down. It would be difficult arbitrating the finale if the Arbitrator also had a horse in the race.

This is also the penultimate week before Apotheosis, so the gangs were dropped hints about what was to come. The finale will be an epic multi-brawl between the top four (!) gangs, no-holds barred, last-gang-standing fight to the end.

There is everything to play for to get into the top four gangs!

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