Introduction to Inquisitor Battle Report: Death of a Vagabond, part 1

header says the gorgon crystals an inquisitor 54mm campaign, prologue death of a vagabond part 1
Inquisitor miscellany by the side of the board - a reference sheet, a character sheet, some dice, a pencil, a tape measure, and a can of old jamaica ginger beer
All the essentials

I’m running an Inquisitor campaign, The Gorgon Crystals, at my FLGS Asgard Wargames, and this Prologue mission acts as an introduction to Inquisitor for the players.

The campaign will run over two weeks and comprising up to six scenarios, with a prologue period of almost a month to introduce people to the game and help build warbands.

We played our first prologue scenario this week – Death of a Vagabond.

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Inquisitor campaign: The Gorgon Crystals

Header reads: The Gorgon Crystals, an Inquisitor 54mm campaign

“Beware the dead, even as you fear death. For the God-Emperor protects us after death, but that which slumbers eternal may rise again.”

-From the journal of Acolyte Mora ‘Darksight’ Valerius

For the attention of the conclave of Asgard

Dissent stirs on the fringes of civilised space. Mines have gone silent. Warp-infused artefacts have washed up on the shores of Port Impetus amid reports of madness and violence.

With so much conflicting information, the Holy Ordos have dispatched their finest agents to contain and control what they can, and to eliminate what they can not.

The Inquisition is not the only organisation to have interests here – members of the Adeptus Mechanicus, Rogue Traders and agents of the Arch Enemy have all been reported converging on the cursed system of Haimm, eager to find the source of the artefacts for their own purposes.

The shadow war for the Gorgon Crystals has begun.

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