A Lioness in Winter: Tales of Onus

Great Uncle Thalus has been shot. Julia Griswold gingerly touches the entry wound in his forehead. She needn’t be worried she told herself, he’s pulled through worse. She recalled tales from her childhood about the fierce Great Uncle Thalus who was shot on twelve separate occasions. Perhaps it was because this is the first time he’d been shot after he’d already died. Thalus grinned back at her, his taxidermied arms wide in a welcoming embrace. She brushed some plaster dust off his uniform and straightened his medals.

Continue reading “A Lioness in Winter: Tales of Onus”

Orthesian Herald: session 5 – The Flickering Eye

+++++

Navigator Mahd’Naz sends the translation estimates back to the Captain – 8 days in the warp to the Gangue system through calm warp currents to find the fabled treasure ship, The Rightful Remit.

The warp shutters roll down over the viewports, emergency lumens wash the bridge with a crimson glow and everybody lights their incense. As the Unbroken resolve hits the warp translation point, it fires a single defiant salvo from its macrocannons as unreality opens up and swallows the little ship whole.

First steps into the Nomads
Continue reading “Orthesian Herald: session 5 – The Flickering Eye”

Orthesian Herald: session 4 – Welcome to the Nomads

+++++

The star of the Telos system is a huge and primal stellar mass, far brighter and more energetic than any star should be. Its fires rage so fiercely that the cataclysmic energies unleashed within cause vast bulges of burning plasma to distend Telos’ form, writhing as though immense beasts fight within.

At a (relatively) safe distance away is a network of hundreds of stone structures floating in Telos’ voids, tethered into a clutch of asteroids by huge chains and protected from Telos’ fury by layers of void shields. This is the first and last port of call for anyone venturing into the Nomad Stars – Mercy – where the mighty rule by force of arms and the weak scrabble to survive.

Mercy from space – courtesy of FFG
Continue reading “Orthesian Herald: session 4 – Welcome to the Nomads”

Orthesian Herald: session 3 – Into the Throat

+++++

You near the warp translation point and notice a distinct change in attitude among the crew. They become hushed and pensive, going about their business without a word. Lit candles appear on the shrines at every corridor junction, and fresh wax appears dribbled across the Aquilas on all the airlocks. Red-robed Technomats scrutinise bulkheads and paneling with scanner-skulls for faults invisible to the un-augmented eye and morose war-hymns drift through the air-recyc vents across the ship.

Moments before translation, the ship comes to life.

Petty Officers on the bridge begin issuing orders to Deck Chiefs across the vessel, their consoles filling with green runes as deck crews report ready. The vessel shudders as massive adamantium shutters unfurl across all viewing ports across the ship, sealing up the guns and gracefully sliding down over the great observation windows of the bridge.

As the last light of Haimm’s baleful suns is shut out, emergency floor lights wash the bridge in a deep crimson. Tech adepts intoning in binary light candles and incense around the captain’s pulpit, flocked by clusters of illumination servo-skulls. Ministorum priests chanting hymns of salvation move up and down the rows of crews at their stations, their heads bowed in prayer.

The timbre of the plasma engine shifts up several octaves as power is sucked from the rest of the vessel and channeled into the arcane and impossibly powerful warp drive. You feel the collective psyche of every void-hardened crewman, rating, armsman and officer take a physical breath in. They hang on your word, Lord-Captain.

Continue reading “Orthesian Herald: session 3 – Into the Throat”

Orthesian Herald: session 2 – The Last Bastion of Mankind

+++++

We are in Haimm, an ill-omened system on the edge of civilised space, far out to the galactic west of Holy Terra. Twin white suns blaze fiercely here, their titanic gravity wells doing battle over the shattered bones of celestial bodies from a bygone era.

You have been travelling for several months from another part of the galaxy to seek fortune and glory among the Nomad Stars, as part of the remit of your newly-inherited Warrant of Trade.

Captain Tassa Zacherie Aphesius Orthesian has gathered a crew over 20-thousand strong to pilot the flagship of the Orthesian Dynasty – the Unbroken Resolve – and a staff of five advisors, counselors and warriors to act as the Dynasty’s eyes, ears and fists. (See here for the full run-down of characters)

Your journey has been long, and although no warp jump could ever be considered simple, it has been relatively placid compared to the adventures that lie ahead.

Upon arriving in the system, your deck crew have set a course for the only inhabited body and safe harbour to resupply before venturing forth: Port Impetus.

You barely have time to warm up the plasma drive for several days of inter-system travel when a Vox Officer informs you of an incoming message, encrypted in your dynasty’s personal cypher. You hear an old man’s voice, cracked with age:

”My Lord, I am Aubrey Luther. You do not know me, but I have been waiting a long time for a member of your family to return. I bear a message and a gift from your Great Grandfather, Lord-Admiral Thaler Orthesian. I would meet with you as soon as possible in the Court of the Dead, the biggest market square in Port Impetus, at the coordinates encrypted within this message. It is a matter, I assure you, that promises great glory.”

The ill-omened system of Haimm
Continue reading “Orthesian Herald: session 2 – The Last Bastion of Mankind”

Orthesian Herald: session 1 – The Unbroken Resolve and All Those Who Sail Therein

Next: Session 2 – The Last Bastion of Mankind

+++++

Welcome to the Orthesian Herald, a new segment on Dreadquill dedicated to a brand new Rogue Trader group sailing under the banner of the Orthesian Dynasty. The games are played fairly frequently, and these articles are going to debrief and dissect after each session – sharing some highs, lows, learning points and handouts produced for the game.

This will be the fourth Rogue Trader group I’ve started over two-ish years, so I’m looking forward to utilising what I’ve learned early on to try and deliver a kick-ass game.

Continue reading “Orthesian Herald: session 1 – The Unbroken Resolve and All Those Who Sail Therein”

Meanwhile, on the Bench: Syracuse surface map

From the viewport you can see Syracuse in the distance – a concentration of pinpricks of light in the infinite darkness. It draws vessels from far and wide like moths to a flame. The skies around the planet are polluted with starships of all sizes and classes, from the mighty warships of the Imperial Navy on patrol outside their home dock of Port Sempect, to the bloated Universe-class mega-haulers carrying a world’s wealth of resources and people, to the smaller system ships scuttling about carrying precious cargo between the planets.

Syracuse is a sight to behold. Visible long before you can make out its details, half the planet is shrouded in utter darkness, the other half in burning sunlight. Tidally locked, the planet orbits the Tangenian sun perfectly in time with its own axis spin. Only a thin strip of habitable space runs the equator of the planet from pole to pole, and every inch is covered with a sprawling hive cities

Haloing the planet is a broken ring of drydocks, ports, loading yards, warehouses, space stations and detritus. Syracuse once boasted a proud, unbroken run of orbital docks, but these days it is mostly abandoned, fractured and isolated, left to the devices of scavengers, pirates and reclaimators.

Continue reading “Meanwhile, on the Bench: Syracuse surface map”

Mother of Mercy – Inquisitor Open Event 2017

Old Mother One-Eye staggered across the conduit platform clutching her dueling wounds. Thin trails of silvery blood seeped between her skeletal fingers, hanging in the air like oil on water.

Her warp portal lay in ruins, carved apart by lance fire from an orbiting voidship. Sickly green lightning arced from the remains of the obsidian pillars that held the portal in place, the impotent rage of the warp venting harmlessly into the dissipating storm high above.

She spat a thick gobbet of black phlegm onto the floor and let out a furious, ear-splitting shriek. The servants of the corpse-god had broken into her home, butchered her children, destroyed her work and secured themselves a fate worth than death.

“Fools!” She cried out, summoning the remainder of her will to push her words into the souls of every being that sullied her home, “Can’t you see what you have done? You have doomed us all! Only I have the power to protect us from my master! You blind, misguided fools!”

Continue reading “Mother of Mercy – Inquisitor Open Event 2017”

The Imperial Condition: Tales of Onus

High Marshall Werthing’s hard features showed signs of concern. There were a lot of resources going into this project, and very little to gain even with a perfect outcome.

“How is our subject, Magos?” She asked the person sharing the observation module with her. She knew his augmented audio receptors would pick up the quiver of trepidation in her voice, and hoped he was still human enough to ignore it.

Continue reading “The Imperial Condition: Tales of Onus”

Siege of Sky Stone Peak: Tales of Onus

Every morning a longhorn wakes up. It knows it must outrun the fastest panthera or it will be killed. Every morning a panthera wakes up. It knows it must outrun the slowest longhorn or it will starve to death. It doesn’t matter whether you are a longhorn or a panthera. When the sun comes up, you better start running.

It was an old proverb, but Imani knew it well. He wiped something hot and metallic out of his eyes. It could have been blood; his or a clansman, or it could have been whatever passes for blood among the Siad Ruh. It didn’t matter, he could see again, and he staggered to his feet with the help of his hunting spear.

It was dawn, and although it had been light for several hours, the sun was only just beginning to creep out from behind the jagged mountains ahead of them. The largest, Sky Stone Peak, and the fortress that dwelled beneath it, was their goal. The Siad Ruh came from here, and it was down to these few hundred souls to stop them.

Continue reading “Siege of Sky Stone Peak: Tales of Onus”