Quinne is a radical Magos Biologis with a terrifying amount of power, both physical and political. He has a long and productive history with his Biologis peers, and his resume is littered with redacted periods from his time in the Inquisition. He knows exactly how to keep things above board and off books, making sure his science toes the line between “far enough” and “too far”.
Last time we looked at the first wave of cultists for a Dark Heresy/Necromunda crossover project – a group of carnival miscreants called the Bedlam Feast. This time we’re looking at the cultists that infiltrate the upper echelons of society – the Red Revellers.
In the World That Was, I was running a Dark Heresy game that was entering its final stages of escalation. Our mid-high level characters had woken up naked and bloody in a pit of despair, deep in the filthy clutches of the Beast House. After escaping, they find themselves in the middle of an end-of-the-world carnival riddled with mutants, heretics and witches.
Where those three venn diagram circles overlap, you get the Bedlam Feast. A Chaos faction out for mayhem who have been responsible for several atrocities in our characters’ lives and are now moving to put their final plan into action. For this, I needed some cultists.