MOTB: Void Whale

Finished product first!

With a triumphant, haunting cry, a titanic creature bursts into realspace, a wave of pure warp energy following in its wake.

The augers shriek in protest. The great void creature is nearly five times the length of the vessel with the mass of a small station.  Its sleek body is pockmarked with strange lights and lashed with deep scars, and it propels itself through the void on massive pinions.

It lets out another fearsome psychic wail and banks through the asteroid field to bear down on the Unbroken Resolve, its terrible vantablack jaws open wide.

Creatures of the void sea

What’s space without vast, unfathomable creatures borne from the dark between the stars?

Our Rogue Trader campaign is packed with exploring the stars, and while the 40k universe has plenty of strange aliens to interact with, sometimes you just want something really alien.

Every space game needs space whales, and with our adventurers travelling to a domain called ‘The Void Sea’, it was a perfect opportunity to come up with a very large encounter.

Life, uh, finds a way

Many moons ago I picked up a pile of cheap dinosaur toys with the express interest of using them as a basis for conversions. I was sure there was something I could do with this lad.

The head was obviously not intimidating enough, and his lil leggies had to go, but the shape was good and it was covered in lots of interesting bumps that would paint up nicely.

Off with his head!

Tyranid bits are a classic, although you have to be careful disguising them if you want to make a non-Nid creature. This is the enhanced senses biomorph from the old plastic Carnifex, the multiple eyes and big antenna seem perfect for tracking prey in the depths of space.

I wanted something that looked like flippers or wings – something to propel him through vacuum on strange alien biology. Some nice Tyranid scything talons fit the bill, and mounted sideways gave him lots of lovely girth.

Even more yranid bits for the underbelly, this time like the extra leggies on the underside of a horseshoe crab. There was a lot of Tyranid pieces in this build, so I’d have to be careful painting them to avoid making this creature look like a Tyranid.

Blending the bits together with some green stuff did the trick. It helped smooth the joins between the legs and the body, and made the head look like it was part of a whole rather than an angry turtle.

I did my best to match the patterns of the shell and blend it into the remnant of the armour plate on the head, disguising the Tyranid origin a little better.

Time for paint!

Colours of the deep

Ugly undersea fish were my inspiration for this, and a chance to paint with some of the brighter colours in my collection.

I love how a basecoat can pull together a modelling project, and bringing out some of the textures with a simple pinky/purple drybrush was a delight.

I was imagining different biologies and what could sustain a creature this size in the nothingness of space. Perhaps its main prey (space jellyfish!) have inbuilt solar reactors, generating food from nuclear energy in a similar way plants do, so this big boi has to feed to keep its own plasma drive equivalent running.

It does mean a player’s spaceship would look an awful lot like a big, delicious jellyfish…

The paintjob was a simple one – drybrush everything purple and pink, darken down some areas with washes, then pick out the key details.

I tried my hand at blending between the pink and blue areas, but it turned into an indistinguishable grey so I don’t think that worked very well. The extreme blue highlights are enough to tell the story, so you don’t really notice the failed colour blend.

It’s got this lovely angry fish/turtle feel to it, I’m very happy with how all the separate pieces came together to make something quite frightening.

[Jurassic park theme intensifies]

I did’t want them to kill it, just drive it off. It’s psychic as well (naturally), so the Astropath would be able to pick up weird signals from it. After wounding it, I’d want it to limp away crying for its mummy.

Wait, so this was just a small one?

Every victory should always come with a sense of dread in the Void Sea.

Overall I’m extremely happy with how this project turned out! It cost me 90p in dinosaurs, helped reduce the size of the bits box, and made for a thrilling session.

It’s got me thinking what else could be lurking out there…

A View from the Bridge: Tales of Onus

Sergeant Caleb gazed out into the inky abyss. Frore, the world he stood on only days ago, was now just a puncture wound of shimmering blue light. He held a stub round up against the window and watched the planet shrink into nothingness. A bullet bigger than a planet – he thought to himself – why Caleb, that almost sounds profound.

He looked over his shoulder at the entrance to the command bridge. Great bronze doors loomed over him, vault-like in construction and lavishly decorated. A grand mural engraved into it depicts a scene of copper-coloured warriors laying waste to warlocks and sorcerers. The voidship’s name is carved into marble – the Bronze Harvest.

Caleb hated void travel. The constant noise and alarms, having to suck down someone’s recycled stink breath and the terrifyingly thin skin that separates twenty thousand souls from a horrifying, unnatural end. He found himself tapping on the plas-glass with the bullet. Just how hard would he have to hit it to break it?

“Missing home already, Sergeant?” An impossibly calm, soft voice cut through the chaff of noise from the great voidship. It chilled Caleb to his core.

He span on his heels. Down the corridor strode a tall, cloaked figure, moving effortlessly and silently. His face was skull-like – his skin pale and sallow, his eyes sunken and his head completely hairless. He was the visage of death. Not the violent, bloodthirsty, screaming death that all guardsmen knew. No, this was the death they all feared – the one that came swiftly and silently in the night.

The figure wiped a bead of sweat from his brow with a long, bony finger, producing a tall peaked cap from the recesses of his cloak and placing it carefully on his head.

Caleb mustered a salute and pushed out the bare minimum of respectful greetings through gritted teeth. “Commissar.”

By now the Commissar had glided gracefully next to the Sergeant and stared out the window alongside him. His eyes were as dark as the void, but with no glimmer of light in the distance.

“So good of you to join us to keep us updated on your failures,” The Commissar spoke in deafeningly hushed tones. “It’s always better to soften the blow in person, mm?”

“Powers damn it Jeremiah, it was a trap and you know it!” Caleb snapped, “You’ve read the reports!

“Aahh yes.” The Commissar began tapping on the window with his forefinger. It made the same noise as the bullet. “The reports that say you were surprised not once, but twice by the same acolytes, and while they were wearing their Sunday Best, no less.”

“By the Saints, do you think I don’t know what’s at stake here?” Caleb was seething. “Don’t you think that if I’d had even just a handful of my Ultraviolet cell instead of those Borzoi Hiver cretins I’d have cleared house and secured the Pattern? Why, if I didn’t know any better, I’d have thought someone was setting me up to fai-”

A deep boom issues from behind them, drowning the Sergeant out. They both turn to watch the elaborate series of locks and bolts disengage with the percussive tempo of a marching band. With a shudder, one of the doors opens a sliver.

A young girl steps out, barely in her twenties, dressed in an immaculately pressed Navy Officer’s uniform. She holds herself like a woman twice her age and four times her experience and addresses them both.

“Sergeant Caleb, Commissar Krell, the Inquisitor will see you now.”

Death of a Nobleman: Tales of Onus

A tray of measuring tools clatters to the ground. A boney finger readjusts a pair of half-moon spectacles on the bridge of a long crooked nose. Scrivener Malkin pores over the transcription scroll in his hands, a long ream of parchment that snakes around his small chamber and terminates at the vox-receiver. It has been furiously producing vox reports for over an hour now, its transcription arms squealing under the sudden workload.  

He had read enough. His pallid cheeks had drained of what little colour they had left. He gathers as much as he can manage and bunching the bottom of his robe together in one hand, stuffs the transcription into the cavity with the other. Holding the bundle of robe and scroll close to his chest he barrels out into the dark stone corridor.  

He staggers his way through the Lithologist Guild undercroft. The thick parchment had been re-purposed from heavy duty field seismograph readouts, and he finds himself stumbling every few steps. The sound of his feet slapping against the smooth floor echoes down the hallway.  

“Master! Master!” He bursts into Lithologist Tamfrey’s quarters in a flurry of paper. Tamfrey barely looks up from her quillwork.

“What is it now, Malkin?” She responds in a throaty rasp. “I thought I told you to stop scrubbing the vox network for data, you know full well we don’t have the resources and if anyone finds out we’ve-”

“Lord Hojo is dead!” He exclaims breathlessly, cutting her off mid-chastisement. “There was a gas leak on board his train and-”

In a blink Tamfrey was within inches of Malkin’s face, thumbing through the readout for herself. Malkin is breathless at how fast his crippled master in a wheelchair can move.

“Tell me, scrivener,” she scrutinises the quivering scribe with her good eye, “this engine, millennia old, the pride and joy of the Mechanicus of Forlorn Hope, archeotech from the Golden Age, a vehicle that has never once stopped for refuelling or repairs since records began – you want me to believe it runs on gas?” The sounds of her bones creaking as she moved was painfully audible.

Malkin tries to suggest a half-baked theory in consolation but is cut short by the spittle of his master’s conjecture.

“No no no, this is not an accident,” she continues, her good eye glazing over, “This is a power play alright, but by whom? House Chosokabe? House Cutter? The Glassmakers’ Guild?”  

She postulates loudly while sifting through papers, each one headed with a different noble household crest. Malkin watches, wide-eyed and dumbfounded.

“Whoever it is will come looking for us sooner or later, such is the price for corruption and moral bankruptcy.” Tamfrey continues, sweeping piles of Hojo-branded documents into Malkin’s arms.

“Burn it all.”

MOTB: Slaugth Infiltrator

Finished product first!

Our once-regular games of Rogue Trader took a side bar for a small Inquisitorial investigation into a psychotropic drug made of ground up psykers. The criminal organisation responsible was headed by a shadowy figure called the Principal, a powerful Slaugth Infiltrator complete with hidden moon base, brain-worm zombie minions and its own terrifying technology.

The Slaugth are a pretty horrid bunch, described as “a vague humanoid shape composed of seemingly hundreds of writhing, half-melded maggot-like worms covered in viscous, necrotic mucus.”

They first appeared in Dark Heresy as a fascinating villain and party-wipe machine even on their lowest setting, and although I desperately wanted to unleash them on one of my player groups, I figured only the Rogue Trader party would be able to stumble blindly into an Infiltrator and make it out intact.

Slaugh Infiltrator from 40k Fandom wiki
Deadliest catch

On the board they’re as horrifying as their appearance – they’re amorphous, regenerating, terrifying and immune to toxins, fatigue and critical hits. They’re horrifyingly fast, can hide just about anywhere and can punch a character’s hit points clean off in a single blow.

They also rock around with terrifying Slaugth weaponry. This one is partying with a Necrotic Beamer – a magic wand with a lascannon packed inside, with the fun additional trait called Disintegrate. Any victim suffering Critical Damage from this weapon is blasted into a cloud of ash and vapour and is completely destroyed. Time to burn a Fate Point!

Building a monster

No Slaugth miniatures exist and with only a handful of pieces of artwork to work with, I had a fearsome amount of artistic licensing. There were a few other Slaugth conversions on Google at the time, but I wanted a particular bunch-of-worms-in-a-cloak kinda look and none of them really grabbed me.

I was going through a period of converting up Reaper Bones minis for use in Rogue Trader, and found the Wraith model suited my purposes. It couldn’t be that hard to fill it with lots of tiny wriggly bois, could it?

The mini arrived and was a little smaller than I’d hoped, so I popped him on a wider base to give him some gravitas on the board. I wanted him to have some kind of sceptre to represent his necrotic beamer, so that would be held above his head to give him a bit more height.

The wormy lads were just tiny rolls of greenstuff with a tapered end, stuck into place with a dab of super glue and bent into shape with a sculpting tool to make them look wriggling and grasping.

You can never have too many worms! I would add maybe a dozen tiny tendrils each modelling session, letting them cure fully so I wouldn’t stick my stupid fingers in them while I was adding more. It wasn’t a particularly time consuming process, but I’ve learned from my many sculpting mistakes that it’s far better to do it in lots of small chunks rather than try to do too much and ruin the progress you’ve made with a clumsily-placed thumb.

Their tech is described as unfathomable, corrupted, and a blend of synthetic and organic. I wanted to avoid him looking like an angry wizard with a simple cane with an orb on the end, so I snipped the end off a Plaguebearer’s sword and inverted it for the ‘handle’, and used the smokin’ skull from some Nighthaunt kit for the top.

This had the added bonus of giving it some extra height while also drawing attention to the weapon it wields, giving me an opportunity to do some fancy special effects when it got painted.

Painting a million worms

Time to splash some colour on!

I went for a dark and eerie palette with splashes of unnatural light for the weapon. I trialled a dark brown for the cloak but it looked very bland, so I covered it up with dark purple.

Luckily I didn’t have to paint a million worms. Each got a couple dots of grey along their uppermost ridges to look like segments, then they were all covered in a liberal amount of gloss varnish to rack up the icky-factor.

The base was originally going to be a gunmetal grey to match the evil lair, but it was too drab and didn’t contrast enough with the dark robes and black squigglybois. A light sandstone colour was perfect to frame the mini on, and gave me lots of evil ideas about running a Mummy-style scenario being chased around a pyramid by a swarm of angry worm-men.

The staff was painted a very dark green and given a few black washes to darken it even further. The extreme edges were picked out in very light colours, giving it an eerie jade-like appearance. I wanted it to look otherworldly and dangerous without it being Chaos, as that’s not what this chap is about.

I wanted it to look like malefic energies were spilling from the skull at the top of the staff, and it was my first time painting lightning and I think it came out rather well! It involved lots of consecutively lighter thinned-down layers of paint, starting at dark green and working up to almost pure white. Drybrushing the smoke didn’t come out quite as well as I’d hoped, however.

Overall I’m extremely happy with how he turned out. It looks like an unfathomable cosmic horrow, the perfect kind of Xenos for my games! It got a great outing in our Rogue Trader campaign, causing one of our characters to burn a Fate Point almost immediately, and took the entire party plus retinue to gang up on it, setting it on fire, slinging plasma and stabbing it with an Eldar witch-blade to take it down.

How a Dark Heresy party is supposed to take these on is beyond me!

I’ve got big plans for more Slaugth, especially their horrible flesh-constructs, and I’ve been eyeing up the Nighthaunt range for larger minis to base my cloaked horrors on. My partner has just subscribed to the Age of Sigmar monthly magasine, so fingers crossed one of the Cairnwraiths turns up that she doesn’t want…