Mercy Crier week 1: The Callowdecks have opened

Thrills, spills and grav-gun kills in the opening week of the Callowdecks Turf War! In no less than seven different altercations and five ganger deaths already, including a Leader (RIP Jett), the gangs have set a precedent that others will be hard pressed to match.

With this week being the opening week, the gangs have been tentatively finding their feet and probing other gangs for weakness.

Only two gangs saw their Turf Size increase – 16th Law and Calorie Crooks, but what really matters is their Gang Reputation. Here’s a look at the leaderboard so far:

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First Blood: Orlocks vs Van Saar battle report

The first of our Callowdecks battle reports is a brawl between an Orlock gang “16th Law” (my own gang) and a Van Saar gang “The Inheritors“. We agreed on the ‘Stand-Off’ scenario to test our gangs out, using all the default rules for deployment and battlefield setup.

We rolled a 1 for determining how much cover there was going to be, and it wasn’t pretty. This was going to be a bloodbath…

Correction: Mumps (bottom left) is a Juve, not a Ganger. Don’t let him get ideas above his station.
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MOTB: 16th Law ganger

Since Necromunda was re-released last year as Necromunda: Underhive I’ve been hankering to run a proper campaign. I’ve not been a fan of the staggered releases of Gang War books – holding back useful campaign information (such as the completed Rare Trader chart) until Gang War 4 a few months back.

With it finally released and my social obligations spent, I had run out of excuses not to run a Turf War. (I’ll do a bigger post on the Callowdecks campaign shortly, but for now keep an eye on the Dreadquill Facebook and Twitter feeds for more regular updates!) It also meant I could build a gang!

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